Hi all:

Another question as I continue to hammer out my GURPS Star Trek
Starship Builder (4e)-- which has also acquired a "More Generic
Starship Builder" (which does not mean universal) component...
4e Space, as well as Interstellar Wars has done away with Hull Stress
Rating from 3e Space.  Which dovetails into Gravity Compensators--
which are not relevent for the Interstellar Wars campaign, as 6G
acceleration seems largely the maximum, and artificial gravity is
basically assumed.

From Traveller: Starships, p. 40, Utility Modules include:

3G TL8-9
6G TL10-11
9G TL12+

External components cannot support more than 1.0 G.

(Intrinsic couplings are special)


In RL, I know fighter pilots and astronauts tolerate 7-9Gs with
pressure suits, and so clearly our technology enables us to build
vehicles that tolerate 9+ Gs-- i.e. the person inside is more
delicate.
Any sense what a well-made starship can tolerate G-force wise, before
crumpling? Any quick and dirty ways to calculate/approximate this? Would submarines be a reasonable way to address this, or is the problem of compression too distinct from shear from G-forces?
Any GMs run into this problem when running campaigns?  What
parameters were used to resolve G-force issues?
-vk

Perhaps use the GLOC table on VE154 after halving the G level?

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