[EMAIL PROTECTED] wrote:

> If it makes you feel any better - that is one of my pet peeves about the
> spells in GURPS GRIMOIRE.  Either the spells are abusive in their own
> right, or they aren't scaled compared with those spells in GURPS MAGIC.  I
> must admit however, that the fix for the Steal attribute in GURPS MAGIC
> for 4e makes the spell a touch more palatable.  Going by memory here, I
> believe the duration of the attribute change was not permanent, but
> limited in duration.

The default in 3e is that it's not permanent either. However, merely doubling
the cost to make it permanent *is* too cheap.

> One thing you might consider is the possibility that once you use this
> spell on the Demon, it is considered to be an attack.  As such, pentegrams
> or any other non-physical restraints against the demon attacking the
> caster of this spell are rendered ineffective.

I'd consider it an attack on the demon.
--
A generous and sadistic GM,
Brandon Cope

http://www.geocities.com/copeab


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