[EMAIL PROTECTED] wrote: > If it makes you feel any better - that is one of my pet peeves about the > spells in GURPS GRIMOIRE. Either the spells are abusive in their own > right, or they aren't scaled compared with those spells in GURPS MAGIC. I > must admit however, that the fix for the Steal attribute in GURPS MAGIC > for 4e makes the spell a touch more palatable. Going by memory here, I > believe the duration of the attribute change was not permanent, but > limited in duration.
The default in 3e is that it's not permanent either. However, merely doubling the cost to make it permanent *is* too cheap. > One thing you might consider is the possibility that once you use this > spell on the Demon, it is considered to be an attack. As such, pentegrams > or any other non-physical restraints against the demon attacking the > caster of this spell are rendered ineffective. I'd consider it an attack on the demon. -- A generous and sadistic GM, Brandon Cope http://www.geocities.com/copeab _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
