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Eh, I'm more inclined to go the evil GMing route:

"Awww, it looks like you finally critically failed that Summon Demon
roll. Well, lets see... *dice rolling* Looks like you summoned Asmodeus!
And, no, you're not protected by your pentagram. *evil laugh*"

Hehehe...

Bay Grabowski

Brandon Cope wrote:
> Erik Holmes wrote:
> 
>>>> The setting for the game is the GURPS
>>>> Infinity setting (love the 4e setting, hate the new system) so the
>>>> characters are all fairly powerful anyway. It hasn't happened yet,
>>>> (but I know if will), and I am just wondering how to handel
>>> stealing
>>>> attributes from creatures like demons that really have no racial
>>>> standard.
>>> Steal Wisdom (for IQ) will not work on demons. The other
>>> versions of the Sreal Attribute spell should.
>>>
>>> Just roll up attributes for the demon normally and use that.
>> These seems very easily abused.
> 
> Ah, okay, now I see what the OP meant.
> 
> Either use the demon racial template from Spirits, assume a "10" is average 
> for
> a demon, or assume the average demon is the one represented by a "10" roll on
> table for attributes (sorry, not going to get up and look at Magic; too tired
> from barbarian Festival).
> 
>> Summon Demon. Steal DX. Repeat. This is especially nasty when a character
>> can make a few rolls to set the Demons attributes.
> 
> Steal Attribute is not a cheap spell. Neither is Summon Demon.
> --
> A generous and sadistic GM,
> Brandon Cope
> 
> http://www.geocities.com/copeab
> 
> 
> _______________________________________________
> GurpsNet-L mailing list <[email protected]>
> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
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