On 7/27/06, Michael R. Stork <[EMAIL PROTECTED]> wrote:

The only real
problem I have with this is that it can lead to a fantastic amount of
munchkinism.

Yep.  No rule system which allows player choice is proof from
potential abuse, so there's no substitute for a GM to say "Why are you
building a physically disabled character with lots of money?"

Now the GM can certainly come in and stomp
all over this, but I've known players who would bitch up a storm for
having the character creation process restricted. The old, "I should be
able to create my character how ever I want" argument.

Likewise, there's no substitute for a GM who can say to a player
"Perhaps this game isn't for you."  Except, of course, for a player
who can say to the GM "Maybe this game isn't for me" rather than
agitate to play a character who will certainly annoy the GM and
possibly the other players.

One solution
though might just be Hal's original Mitigation idea. If a character buys
Blind for the full amount of points, then you could justify that to mean
that the eyes aren't just ruined but that the ability to see is
uncorrectable. The area of the brain that controls sight has been
damaged say.

There's something to that.  Physical disads wouldn't be "taboo
traits," but buying them off could  be.  The GM might declare that any
physical disadvantage a character might have would have been corrected
if it could be.  Ergo, if he's got it, he can't buy it off.  It's a
bit dubious if cybernetics and biotech are otherwise extremely
advanced, but fairly reasonable for less advanced cyberware.

It strikes me that a character might also have ideological reasons for
keeping disads as well.  Religious vows, for example, or in solidarity
with a "deaf culture" or "blind culture."



--
My wife's food blog is quite interesting:
http://thehappysorceress.blogspot.com
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