Personally i dislike rules that make getting advantages, attributes ect. at character generation easier or harder then with earned cps. I also dislike the double cost for attributes rule of 3e.
It makes it too tempting to optimize your character for such rules, like dumping more then neccessary in attributes at the cost of skills. Like in the example given with wealth and buying caberware later, sure you can annoy the pc with doctor availability and such, but either you have to do the same with cyberware bought with money earned in play, which might or might not be the background and style you aim for, or it is simply petty revange. I see at the moment 2 ways to handle cyberware: 1) Cyberware is equipment and bought as such. Lack of natrual limbs ect. is a mitigated disad depending on availability and practicality of cyberware propably mitigated to -1 or -0.5 cps. I'd likely exclude these disads from disadlimits. That approach is especially suited if cyberware is intended to be regulary upgraded or damaged. 2) Cyberware costs cps. For such a campain players should get enough cps to be able to buy some cyberware (to get the right amount of cps to give each session is a bit of a challange though) and you should have rules for cp debts. That likely works best with strict rules what you can spend your cps at. Like for instance one of our favourite houserule is that only 1 cp may be spent per session in any attribute, advantage or skill. So if you want to raise your ST and need 10 cps for it, you don't collect 10 unspent cps, but in 10 sessions you spend 1 cp for ST. That rule then would not apply to cyberware. You might also have rules for only certain percentage of your cps from a given session might be spent at attributes, and only a certain percentage for skills ect. Again getting thoose rules right is not trivial. An option for the monetary cost would be to reduce the cp cost of cyberware by the amount of cps neccessary to get the money via spending cps for equipment. So if a pice of cybeware gives an advantage worth of A points, and costs C$, and you need M cps to get C$ with "spending cps for equipment" rules, the cyberware actually costs A-M cps. One mans groundfloor is an other mans earthmissle @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ Johannes Trimmel @@@@@@@@@@@@@@@@ _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
