On 9/16/06, Chris J. Whitcomb <[EMAIL PROTECTED]> wrote:
One of the crew got ahold of an automatic shotgun (rof 3x9 dam 1d+1 pi). He
used it against a draconian knight (very tough crossbreed human and dragon).
The draconian has a total DR of 15 (5 from magical chainmail and 10 from
natural thick scales). In GURPS Basic p. 409, under the heading "Shotguns
and Multiple Projectiles"... it says at ranges less than 10% of 1/2D to
multiply both basic damage dice and the target's DR by half the value of
RoF. In this case that would be the target's DR goes from 15 to 60?!? (RoF
3x9, half of 9 is 4.5, round to 4.... 4*15 = 60)
Is this a correct interpretation of the rules as written? Was it meant to
be this way?
That's correct, shotgun blasts aren't particularly more effective
against DR, the pellets are still individually pretty small. It's
just that more of them hit.
Since the weapon was fired while directly placed against the creature's
chest (well, chainmail covering the chest), I ignored the *4 to DR and just
applied the DR15 against the damage from the gun (base damage dice times
4)...
Or is DR15 really that tough? I probably shouldn't have the draconian's
armor stack ontop of his natural tough skin, but I wanted these guys to be
really tough badasses... something that the party could take down if they
worked together, but one-on-one would be next to impossible.
DR 15 isn't particularly tough compared to a Tac vest with trama
plates at DR 25. But it isn't really something you'll get through
with a handgun or shotgun, you need a rifle. Alternately you need
rules for firing slugs rather than shot out of your shotgun, something
that I don't believe I've seen in 4e yet.
--
Scott K. Ellis
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