Clinton N. Fell wrote:
This is technically the correct interpretation, however I believe the
rof would have been 27 if they had dumped the full rof into the
target.

The example immediately after the rule they use the RoF multiplier, not the full RoF. In this case it's half of x9 rounded down... which comes to x4.



However do not forget a *very* important rule here.  Even if all the
damage was stopped by the chain and scales, I believe both are
considered flexible armor.  Which means you divide the total damage
by 5 (since it was crushing damage inflicted instead of pi damage)
and that does penetrate the armor as back (blunt) force trauma.  So
that 4d+4 damage averages 18pts of damage or just short of 4pt
through the DR (60 effective DR).  At the full rof this gets much
worse.  13d+13 averages 58.5 damage or just short of 12 after armor.

I do realize this doesn't seem to jive with what we would expect from
a contacting shot from 12 gauge .00 buck.  I have been tempted to
house rule that at 1% of the 1/2 damage range to treat the damage as
one projectile doing ( (rof) / 2 ) * (normal damage) but increase the
pi damage by one step to a max of pi++.  This does *not* increase the
effective DR vs the shot.  So in your case it would have been (4D+4
(avg 18) - 15 (regular DR) ) * 1.5 (pi+ damage mult) or an average of
5 points of bleeding damage. Not a big sounding change until you
consider the option of targeting vitals or brain from contact (target
location multipliers supersede the normal damage multipliers).  I
haven't played these rules yet but they have been tempting me.  I
also haven't decided what to do about flechete imp damage.

Does anyone know if solid slug ammo for shotguns has been covered in 4E?

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