If I remember the character, if you design the powers as illusion based powers, it should simulate the displays.
________________________________ From: [EMAIL PROTECTED] on behalf of [EMAIL PROTECTED] Sent: Fri 10/20/2006 6:52 PM To: The GURPSnet mailing list Subject: [gurps] Powers Question Still tinkering with Powers-- (Yes, it's supposed to be kind'a funny) Character Name: Matrix Power: Reality Manipulation For you comic book fans (as I was) the old Uncanny X-Men comic featured an antagonist called Proteus, who could manipulate reality at a fantastic level. I'm thinking of a keyed-down approach. So far, he can manipulate reality involving himself. He's a strange kid, kind of a Gothic nerd-- he idolizes the Matrix movies. So he's molded himself into Neo-- that is, he exhibits similar abilities to that demonstrated by Keanu Reeves' character in the movies. (He'll have a series of quirks and obsessions to match.) The strength, reflexes, flight, and some modest reality manipulation. Eventually, he may grow (insane or) more potent abilities. Aside from characterizing strength, speed, flight, some uncanny perception of reality individually... how does one model this in Powers? (e.g. the bullet stopping trick). Does one give him a Cosmic background and basically say that anything eventually goes with enough CPs? -vk -- "The real voyage of discovery consists not in seeking new landscapes, but in having new eyes." --Marcel Proust "We are not permitted to choose the frame of our destiny, but what we put into it is ours." --Dag Hammersjold "When the rate of change outside an organization exceeds the rate of change inside it, then it is not a matter of if, but when that organization will fail." --Jack Welch -------------- Original message ---------------------- From: Syndaryl <[EMAIL PROTECTED]> > Replying again because I don't think I addressed everything in your > previous post... > > --- [EMAIL PROTECTED] wrote: > > -- rather than > > figure out how to add all the customization/modifications and CP > > adjustments using GCA... > > The CP adjustments are done automatically, by the way, the same as the > over all point value of the character being adjusted automatically for > whatever advantages, disadvantages, skills and attributes you sellect. > > But again, if you're trying to do something specific, please ask. I'd > love to help. > > Emily > > -- > Emily Smirle > Zwischen Leber und Milz, passt immer noch eine Pils. > Denn wo frueher mal die Leber war, ist heute eine Mini-Bar. > _______________________________________________ > GurpsNet-L mailing list <[email protected]> > http://mail.sjgames.com/mailman/listinfo/gurpsnet-l _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
