>If there are new talents in the campaign, an add-on data file to handle >them seems only reasonable. That's what I do in my own games - I release >the files to the players in case they want to use GCA themselves. > >R
Ok, so tell us all how you create those add on data files - especially for someone who wants to create his/her own data files for those things unique to his game world. For instance, I use C&S prices for a lot of the goods in my campaigns that are medieval fantasy based. I remember how much trouble it was to track down why some of the "Talents" weren't functioning properly. I also remember trying to build a talent that later on became "born warleader". I finally got it working, but I forget now how I did it ;) _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
