I have been thinking of doing all spells with powers.
There was couple articles about this in the Pyramid some time ago. I don't recall those correctly, but they proposed that you would have a a common set of modifiers for all abilities. First was a Spell modifier, that was basically just Magic, requires gestures, and requires magic words, for a total of -30% or so. The second was a descriptive of the skill level of the caster in the spell, with words like beginner, novice, journeyman, adept, master, etc. Each included a set of modifiers for the spells, from Costs Fatigue and Extra Time to Reliable and No Signature, depending on the level you had. I might have different powergroups for different areas of sorceries (like, necromancy, elementalism, etc), or then just One Power, maybe with a bit more expensive Talent (say, 10 points per level... oh, it does exist... and it's called Magery... what a coincidence...) So, you could have Divine Spell with, Divine Power -10%, Requires Divine Focus -10% and maybe something else there. Oh yeah... all spells should be done OUTSIDE game sessions. -- tnli _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
