limelizard wrote:
I am trying to do Spelljammer with GURPS but I need to find an alliterative to spelljamming.
(I'm assuming you meant "alternative", not "alliterative" - I could give you a bunch of alliterations for "spelljamming", but I doubt that you'd find them all that useful.) As I understand it, the essence of spelljamming is the "spelljamming helm", a magical item that provides propulsion for the spacecraft of the setting. It would also be nice to provide a magical means of maintaining a habitable environment while in space; but that's a separate issue. GURPS Vehicles provides a couple of possibilities to get you started, not the least of which is the possibility of enchanting the hull to provide it with antigravity properties; alternatively, you could manage much the same result by building some or all of the ship's hull out of a naturally occurring antigravity material if you don't want to give enchanters a monopoly on space travel. This, combined with aerial sails, would allow you to build "skyships" capable of sailing the skies of a world. If the sails are instead "aether sails" (described in Vehicles Expansion 2), you'll have ships capable of sailing in space (where the aether flows) _and_ in the air. (Make some of the masts retractable, and the ship can even settle onto the surface of a sea and sail like a standard ship.) All you need is a cosmology that allows for such things. -- Jonathan "Dataweaver" Lang _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
