What approach are you going with? A central item or the ship itself being the magic item?
That should tell you which attitude to approach naming I mean, Manasailing, aether-riding, flowsailing, solaric sailing - neologisms slip off the tongue ... For my (modern magic) Order setting the Sidhe Fleet have living ships to sail the space between universes and the very alien Vore have mechanism based spheres for the same purpose: open frameworks that create both atmosphere (and remove inertia) Another space-magic setting I've encountered had cylindrical ships with life-keels providing gravity and atmosphere and these were hung with aer-foils (mana-sails) and something like fior-pulse motors (low-impulse thrusters). Although we did go to an island floating in space that was supported and maintained by a magic helm sat on a throne in the tower on the centre of the island. [which our thief stole and nearly got us all killed] McE -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of rekres Sent: 01 May 2007 06:02 To: The GURPSnet mailing list Subject: Re: [gurps] (no subject) On 4/30/07, Jonathan Lang <[EMAIL PROTECTED]> wrote: > limelizard wrote: > > I am trying to do Spelljammer with GURPS but I need to find an > > alliterative to spelljamming. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
