On 5/5/07, Max, Dunedin, NZ <[EMAIL PROTECTED]> wrote:
Patrick Malone wrote: > I would think Naturalist. > > On 5/5/07, Max, Dunedin, NZ <[EMAIL PROTECTED]> wrote: >> Some Elephants have big ears, some have small airs, they are two >> different kinds that come from two different locations. >> >> Which (4th ed) skill would be the best one for noticing that the >> elephant you are looking at is not the one you are expecting? >> >> My world only has one type, and I want the characters to slowly be >> introduced to a 'world crossing', and one aspect will be noticing >> animals of close, but not quite the correct type, ie the two different >> types of elephants, >> >> so which skill is the best... and which ones may be runners up? >> What every hapened to (3ed) Zoology, fitted just fine :(
In order of preference: Biology, Naturalist, Veterinary, Animal Handling (elephant?), possibly Area Knowledge... note: Zoology is now an optional specialty of Biology. -- Chris J. Whitcomb "I try to keep an open mind, but my brain keep falling out!" _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
