Hee hee, by IQ I assumed the perception rolls would be added into it. I suppose it also depends how obvious the differences are... a doberman vs a collie is obviously a large difference - but say a sharp-shinned hawk and a cooper's hawk are going to give even experienced naturalists problems. And again it's going to depend on how familiar the characters are with their homeland elephants.... do they ride them daily? or encounter them daily, or have they only seen them from afar or in a text book?
I usually give my PCs the benifit of the doubt for these sorts of things and if none of them have the skill I let them make and IQ/perception roll if it matters to the plot... sometimes their roll comes after a couple of sessions when I figure they've have time to start to notice. -Sue ----- Original Message ---- From: Anthony Jackson <[EMAIL PROTECTED]> To: The GURPSnet mailing list <[email protected]> Sent: Monday, May 7, 2007 10:26:25 AM Subject: Re: [gurps] elephants Susan Koziel wrote: > If they've seen elephants regularly before then I'd say IQ. > If they've not seen elephants regularly - naturalist or biology. I might say Perception. It's really a case of 'if you know what an elephant should look like, you'll realize that something looks wrong about that one', so the more you've seen (and observed) elephants, the more likely you notice something wrong. If using a skill, it would be essentially automatic with any skill that's actually specialized in elephants (e.g. Animal Handling, Elephants), and if your Biology, Naturalist, or Veterinary included the subject of elephants, good chance there as well. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
