On Monday, June 18, 2007, at 10:48  PM, Max, Dunedin, NZ wrote:
Captain Joy wrote:
Here is what I came up with:
    Avg # or rolls to till you hit 0 given a starting no. to beat
3    3.0046511628
4    4.0235190873
5    5.0720627766
6    6.174103593
7    7.3674737587
8    8.7174737587
9    10.317473759
10    12.317473759
11    14.984140425
12    18.841283283
13    25.012711854
14    35.812711854
15    57.412711854
16    111.41271185
17    327.41271185
18    infinite

Just one note, it won't make to much difference to the results, but as this is GURPS, the statistics are slightly different, ie a 17 & a 18 are always a failure, which means 18 won't be infinite.

Oh, you're right about that. Well, given that 17 and 18 are always failures, then the results for 17 and 18 will be exactly the same as for 16.

Also, going from 10 to 0 in only 12 rolls didn't seem right to me, so I did thirty trials on a spreadsheet. The average came to 10.4, so I guess 12 isn't too low.
--
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"It's life, Captain, but not life as we know it." --Commander Spock

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