On Monday, June 18, 2007, at 11:57  PM, Captain Joy wrote:

On Monday, June 18, 2007, at 10:48  PM, Max, Dunedin, NZ wrote:
Captain Joy wrote:
Here is what I came up with:
    Avg # or rolls to till you hit 0 given a starting no. to beat
3    3.0046511628
4    4.0235190873
5    5.0720627766
6    6.174103593
7    7.3674737587
8    8.7174737587
9    10.317473759
10    12.317473759
11    14.984140425
12    18.841283283
13    25.012711854
14    35.812711854
15    57.412711854
16    111.41271185
17    327.41271185
18    infinite

Just one note, it won't make to much difference to the results, but as this is GURPS, the statistics are slightly different, ie a 17 & a 18 are always a failure, which means 18 won't be infinite.

Oh, you're right about that. Well, given that 17 and 18 are always failures, then the results for 17 and 18 will be exactly the same as for 16.

Nope, it's not that simple. As average number of rolls until a failure to roll a 16 is 54, I think the rest of the chart should look like:

16      111.4
17  265.4
18  319.4
--
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"In these days of cold affections. You sit by me - and everything's fine."--Roger Taylor, "Heaven For Everyone"

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