Plague breaks out (if cured by divine magic, maybe the people do not get immunity and can catch it again)
Some (unknown to the party) wizard opens a portal and nasty little imps come out A noble falls in love with a character and I am sure you can plot out issues there A NPC starts having visions that causes the party to take certain actions. Whether the visions are true or the person is insane is up to you The rats in the keep are intelligent and have some basic magic skills -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jay P. Hailey Sent: Saturday, February 16, 2008 9:08 AM To: The GURPSnet mailing list Subject: Re: [gurps] fishing for ideas --- E <[EMAIL PROTECTED]> wrote: > In my current game, set in the "song of ice and > fire" world the PC's are in > a siege. They have 545 days food and a strong > defensive position. a spy in > their ranks and many nobles. Does any one have any > ideas on how to spice > things up. Internal conflicts among factions of the defenders. Why was that strong hold built? Who Built it? Perhaps there are secret passages and tunnels in and out. Maybe there is a hidden artifact related to whole other plot and trasure hunters causing havok trying to get at it. Jay ~Meow!~ ____________________________________________________________________________ ________ Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now. http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
