All characters copyright 2008 by Brandon Cope
This is s semi-random selction of fantasy characters.
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Joe the Swordsman
Setting: Fantasy
ST: 10 [0]; DX: 13 [30]; IQ: 9 [-10]; HT: 11 [10]
Advantages: Alertness +1 [5]
Disadvantages: Code of Honor (Gentleman's) [-10]; Duty (Lord, 12 or less)
[-10]; Glory Hound [-15]; Intolerance (Religious) [-5]
Skills: Area Knowledge (kingdom)-10 [2]; Armoury-9 [2]; Brawling-13 [1];
Broadword-15 [8]; Crossbow-13 [1]; Fast Draw (Broadsword)-14 [2]; Fast Draw
(Knife)-13 [1]; First Aid-10 [2]; Heraldry-9 [2]; Knife-13 [1]; Knife
Throwing-13 [1]; Riding (Horse)-14 [4]; Shield-14 [2]; Stealth-12 [1]
Gear: Broadsword (1d+1 cut, 1d-1 imp, parry 7), large knife (1d-2 imp/cut,
parry 5), crossbow (2d imp), heavy leather armor (PD/DR 2/2), small shield (PD
2, block 7)
Notes: This NPC is a moderately-trained swordsman in service to a minor lord.
Move and Dodge are 5.
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Joe the Honest Goblin Merchant
Setting: Fantasy (Yrth)
Costs marked with a "*" are part of or modified by the racial package
ST: 8 [0*]; DX: 11 [0*]; IQ: 12 [10*]; HT: 10 [0]
Advantages: Attractive [5]; Goblin [5]; Literacy [10]; Night Vision [*]
Disadvantages: Honesty [-10]; Impulsiveness [*]; Phobia (Magic) [-10];
Truthfulness [-5]
Skills: Accounting-11 [2]; Administration-12 [2]; Animal Handling
(Donkeys)-15/10 [1]; Area Knowledge (Caithness)-14 [4]; Cyphering-12 [1];
Economics-10 [1]; Law (Trade)-15/9 [1]; Merchant-13 [4]; Savoir-Faire-13 [2]
Languages: Anglish-12 [0]; Goblin Trader's Tongue-12 [2]
Gear: Garish clothing, portable stall of dwarvish trade goods, cart, donkey
Notes: This NPC is a open market salesman, specializing in (minor) dwarven
wares and operating in the northern half of Caithness. He generally spends only
about a week or so in any town or viliage (sometimes less, if there doesn't
appear to be interest for his goods). Aside from trying to sell his wares to
PCs, he may also ask to travel along with them to the next town. Since
Caithness is low-mana, magic was considered "known but uncommon" for his phobia
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Jane the Goblin Pirate
Setting: Fantasy
Costs marked with a "*" are part of or modified by the racial package
ST: 9 [10*]; DX: 12 [10*]; IQ: 11 [0*]; HT: 10 [0]
Advantages: Goblin [5]; Disease-Resistant [5]; Night Vision [*]; Rapid Healing
[5]
Disadvantages: Code of Honor (Pirate's) [-5]; Impulsiveness [*]; Odious
Personal Habit (Sings constantly) [-5]; Reputation -2 (Pirate) [-10]; Social
Stigma (Outlaw) [-10]; Struggling Wealth [-10]
Skills: Area Knowledge (Sea of Dread)-12 [2]; Brawling-12 [2]; Carousing-10
[2]; Carpentry-11 [1]; Climbing-12 [2]; First Aid-11 [1]; Gambling-10 [1];
Knife-12 [1]; Sailor-12 [4]; Seamanship-12 [4]; Shortsword-12 [2]; Singing-8
[0]; Stealth-12 [2]; Streetwise-11 [2]; Swimming-12 [2]; Throwing-11 [2]
Gear: Cheap shortsword (1d imp, 1d+1 cut, Parry 8), 2 large knives (1d-1 imp,
1d-1 cut, Parry 5), cheap jewelry, flashy (cheap) clothes
Notes: This NPC is a moderately well-rounded, professional sailor who has
chosen to live on the wrong side of the law.
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