This is a bit late, what with my birthday two weeks ago and a hurricane this
weekend :(
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All characters copyright 2008 by Brandon Cope
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Here are civilian occultists for four Axis powers of WWII (Finland is considerd
an Axis power for the purposes of this collection). Most of them can be shifted
to other nations or earlier times with little change. Some of these characters
are also suitable for use as military occultists; see p.W:WW48.
---------------------------
Joe the German Occultist
Setting: WWII, Cliffhangers
ST: 9 [-10]; DX: 10 [0]; IQ: 13 [30]; HT: 10 [0]
Advantages: Magery 1 [15]
Disadvantages: Delusion (Would make a great detective) [-5]; Intolerance [-10];
Lame (Crippled leg) [-15]; Loner [-5]; Workaholic [-5]
Skills: Criminology-14 [4]; Guns (Pistol)-12 [1]; History (Germany)-16/10 [1];
Literature (Crime novels)-16/10 [1]; Occultism-14 [4]; Research-12 [1]; Runic
Lore (Armanic)-12 [4]; Writing-14 [4]
Armanic Runes: BAR-12 [4]; HAGAL-12 [4]; TYR-12 [4]
Languages: German-13 [0]; Old High German-12 [1]; English-12 [1]; French-12 [1]
Notes: This NPC is interested in the occult for the sake of it and has little
interest in Nazi ideaology (depending on the campaign, he might be a willing
tool or a helpless pawn of the Ahnenerbe-SS). The Armenic Runes are described
on p.W:WW51-52 (if that book is unavailable, the GM could substitute "regular"
runes from Magic or Vikings).
-------------------------
Joe the Japanese Occultist
Setting: WWII, Cliffhangers
ST: 10 [0]; DX: 9 [-10]; IQ: 14 [45]; HT: 10 [0]
Advantages: Ritual Aptitude 5 [5]
Disadvantages: Callous [-6]; One Arm [-20]; One Eye [-15]
Skills: Area Knowledge (Japan)-14 [1]; Area Knowledge (China)-14 [1]; First
Aid-14 [1]; Hiking-10 [2]; History (Japan)-17/11 [1]; Occultism-15 [4]; Public
Speaking-13 [1]; Ritual Magic (Buddhism)-12 [2]; Symbol Drawing (Buddhism)-12
[2]; Theology (Buddhism)-12 [1]; Writing-13 [1]
Ritual Paths: Healing-12 [2]; Nature-12 [2]; Spirit-12 [2]
Languages: Japanese-14 [0]; Chinese (Mandarin)-13 [1]; Korean-13 [1]
Notes: Even the closest associates of this NPC aren't sure of his past. All
that is really know is that he suffered some serious accident as a teen that
cost him an eye and arm, then spent over a decade wandering across Japan and
China on foot. Note that despite his skills he is not a recognized priest.
==================
Joe the Italian Occultist
Setting: WWII, Cliffhangers
ST: 10 [0]; DX: 9 [-10]; IQ: 13 [30]; HT: 11 [10]
Advantages: Common Sense [10]
Disadvantages: Fanatacism (Facism) [-15]; Laziness [-10]; Poverty (Struggling)
[-10]
Skills: Area Knowledge (Greece)-14 [2]; Anthropology-12 [2]; Archaeology-13
[4]; Guns (Rifle)-11 [1]; History (Ancient Greece)-18/12 [2]; Occultism-13 [2];
Public Speaking-12 [1]; Research-12 [1]; Ritual Magic (Greek)-10 [1];
Writing-13 [2]
Languages: Italian-13 [0]; English-12 [1]; Greek-12 [1]
Notes: This NPC represents an archaeologist who is an expert on ancient Greece
and has some knowledge of the "hidden truth". He has not had much public
success, but is content with that as long as Italy profits from his work.
--------------------
Jane the Finnish Occultist
Setting: WWII, Cliffhangers
ST: 8 [-15]; DX: 10 [0]; IQ: 14 [45]; HT: 10 [0]
Advantages: Versatile [5]
Disadvantages: Poverty (Struggling) [-10]; Sense of Duty (Finland) [-10];
Skinny [-5]; Shyness [-5]
Skills: Alchemy-12 [2]; Area Knowledge (Finland)-15 [4]; Bicycle-10 [1]; Guns
(Rifle)-12 [1]; Naturalist-14 [4]; Occultism-15 [4]; Research-13 [1]; Skiing
(Overland)-8 [1]; Writing-13 [1]
Languages: Finnish-14 [0]; Russian-13 [1]
Notes: This somewhat reclusive NPC spends most of her time wandering the
countryside. Most of the folklore she has picked up has not been fron
interviews, but from sitting quietly in the background and listening to
storytellers recite legends.
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