This is a bit late, what with my birthday two weeks ago and a hurricane this 
weekend :(
--------------------
All characters copyright 2008 by Brandon Cope

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Here are civilian occultists for four Axis powers of WWII (Finland is considerd 
an Axis power for the purposes of this collection). Most of them can be shifted 
to other nations or earlier times with little change. Some of these characters 
are also suitable for use as military occultists; see p.W:WW48.
---------------------------
Joe the German Occultist

Setting: WWII, Cliffhangers

ST: 9 [-10]; DX: 10 [0]; IQ: 13 [30]; HT: 10 [0]

Advantages: Magery 1 [15]

Disadvantages: Delusion (Would make a great detective) [-5]; Intolerance [-10]; 
Lame (Crippled leg) [-15]; Loner [-5]; Workaholic [-5]
 
Skills: Criminology-14 [4]; Guns (Pistol)-12 [1]; History (Germany)-16/10 [1]; 
Literature (Crime novels)-16/10 [1]; Occultism-14 [4]; Research-12 [1]; Runic 
Lore (Armanic)-12 [4]; Writing-14 [4]

Armanic Runes: BAR-12 [4]; HAGAL-12 [4]; TYR-12 [4]

Languages: German-13 [0]; Old High German-12 [1]; English-12 [1]; French-12 [1]

Notes: This NPC is interested in the occult for the sake of it and has little 
interest in Nazi ideaology (depending on the campaign, he might be a willing 
tool or a helpless pawn of the Ahnenerbe-SS). The Armenic Runes are described 
on p.W:WW51-52 (if that book is unavailable, the GM could substitute "regular" 
runes from Magic or Vikings).
-------------------------
Joe the Japanese Occultist

Setting: WWII, Cliffhangers

ST: 10 [0]; DX: 9 [-10]; IQ: 14 [45]; HT: 10 [0]

Advantages: Ritual Aptitude 5 [5]

Disadvantages: Callous [-6]; One Arm [-20]; One Eye [-15]

Skills: Area Knowledge (Japan)-14 [1]; Area Knowledge (China)-14 [1]; First 
Aid-14 [1]; Hiking-10 [2]; History (Japan)-17/11 [1]; Occultism-15 [4]; Public 
Speaking-13 [1]; Ritual Magic (Buddhism)-12 [2]; Symbol Drawing (Buddhism)-12 
[2]; Theology (Buddhism)-12 [1]; Writing-13 [1]

Ritual Paths: Healing-12 [2]; Nature-12 [2]; Spirit-12 [2]

Languages: Japanese-14 [0]; Chinese (Mandarin)-13 [1]; Korean-13 [1]

Notes: Even the closest associates of this NPC aren't sure of his past. All 
that is really know is that he suffered some serious accident as a teen that 
cost him an eye and arm, then spent over a decade wandering across Japan and 
China on foot. Note that despite his skills he is not a recognized priest.
==================
Joe the Italian Occultist
Setting: WWII, Cliffhangers

ST: 10 [0]; DX: 9 [-10]; IQ: 13 [30]; HT: 11 [10]

Advantages: Common Sense [10]

Disadvantages: Fanatacism (Facism) [-15]; Laziness [-10]; Poverty (Struggling) 
[-10]

Skills: Area Knowledge (Greece)-14 [2]; Anthropology-12 [2]; Archaeology-13 
[4]; Guns (Rifle)-11 [1]; History (Ancient Greece)-18/12 [2]; Occultism-13 [2]; 
Public Speaking-12 [1]; Research-12 [1]; Ritual Magic (Greek)-10 [1]; 
Writing-13 [2]

Languages: Italian-13 [0]; English-12 [1]; Greek-12 [1]

Notes: This NPC represents an archaeologist who is an expert on ancient Greece 
and has some knowledge of the "hidden truth". He has not had much public 
success, but is content with that as long as Italy profits from his work.
--------------------
Jane the Finnish Occultist
Setting: WWII, Cliffhangers

ST: 8 [-15]; DX: 10 [0]; IQ: 14 [45]; HT: 10 [0]

Advantages: Versatile [5]

Disadvantages: Poverty (Struggling) [-10]; Sense of Duty (Finland) [-10]; 
Skinny [-5]; Shyness [-5]

Skills: Alchemy-12 [2]; Area Knowledge (Finland)-15 [4]; Bicycle-10 [1]; Guns 
(Rifle)-12 [1]; Naturalist-14 [4]; Occultism-15 [4]; Research-13 [1]; Skiing 
(Overland)-8 [1]; Writing-13 [1]

Languages: Finnish-14 [0]; Russian-13 [1]

Notes: This somewhat reclusive NPC spends most of her time wandering the 
countryside. Most of the folklore she has picked up has not been fron 
interviews, but from  sitting quietly in the background and listening to 
storytellers recite legends.



      
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