Troy wrote:

> One other key feature is the very large spinal gravity mount. This allows 
> the ship to work as "asteroid tug" and "super-crane". It also has the extra 
> hardware to work as a gravity beam weapon using the same power. If the ship 
> hits you with this, you KNOW you've "been kissed". The energy phasing force 
> lenses make this more versatile.

In Traveller, spinal mounts were built into the hull so they could only 
fire along the axis of the ship. Are you sure about your wording here?

> Reason for the Season:
> 16 chrysallis machines: 2 elephant, 2 cow, 12 human
> 512x512x512 main nano-fac tank (big enough to build an /Arleigh Burke/-class 
> DDG in the tank)

I still think the ratio between 'crew/medical' and 'hardware' is off.
The nanofactories dwarf the medical section.

> 4 SAI/unmanned "parasite" fighters: x-heavy structure, responsive, 
> self-sealing, living-metal, radical streamlining. Microframe, high-capacity, 
> sentient. (Cx=10, IQ-15, DX-13). Grav-drive. 5 very long range comms (1 
> gravity-ripple, 1 radio, 3 neutrino) Weapons: Xaser, pulsars, 120mm very 
> long barrell grav-cannon. (6d*126 KE), 3 pop-turret (T,L,R)(120degree ring) 
> rainbow lasers for CIWS. DR1024 advanced laminate; PD 8 deflector generator, 
> shaped(radical, optional lifting-body), reflector, stealth; FF 
> DR8192,variable, no overload. Radical emission cloaking, radical stealth, 
> intruder chameleon. sAccel=128g

If you plan to fight warp-capable ships, you really need FTL weapons 
and sensors.
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