--- Susan Koziel <[email protected]>
wrote:
> 4) Also the problem of one PC not socially fitting
> with the rest - it's easier to run a sandbox game if
> the PCs all have a reason to regularly be together.
It's easier to run *any* game if the PCs have a reason
to be together. This could be a requirement during
character creation ("Your characters must be police
detectives or civilian specialists employed by the
police.") or a consequence of the first adventure (the
PCs must continue to work together, willingly or
unwillingly).
? So as a GM you need to make judgement calls
> on what a player should or should not play. This
> sounds draconian but in a sandbox game it's not....
The GM needs to be able to vet any character submitted
to any campaign.
Brandon
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