On Thu, Feb 26, 2009 at 4:32 PM, Eric Funk scribbled: > So a high jumper might be resistant (or immune) if he sees the caster > casting and jumps in time -- easily over two yards...
Assuming they have the proper running start to make such a jump; This would be a contest of skill perhaps, slanted in the Mage's favor for timing. Can the Mage stall a couple seconds and fire off his spell when the jumper lands? Likely. -- Si hoc legere scis, nimium eruditionis habes. -- jl hatlen linnell - [email protected] _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
