From: "Eric Funk"
> ensnare the offending thing that is in the air.  One GM could state
> that the spell suffers a -1 penalty for each yard the thing in the
> air is above the ground itself - this in addition to the penalty for
> the spell caster attempting to nail a target that is 10 yards away
> from him on the level plane of the earth.

So a high jumper might be resistant (or immune) if he sees the caster casting and jumps in time -- easily over two yards...

I believe that combat turn phasing would prevent this from working.

--
Jeff Wilson - [email protected]
< http://www.io.com/~jwilson >
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