> No offense, but why this is an issue for moderation I don't understand. I > responded directly to Tom's comment on how he'd like the economy of his > setting to function. If he just wants to hand-wave and say this is how it is > that's fine. If he's looking for realism, I doubt it would work and gave me > reasoning for why. If JL isn't interested in that, then hit the delete key, > the same way I do when there's a discussion that I'm not interested in. It > takes a lot more effort to type up a rant then it does to simply delete the > topic. Although, I am beginning to wonder if this whole topic wasn't a bit > of Trolling. It seems tailor made for it.
This sort of moronic behavior comes up on every RPG list I am on. People wish to make realistic worlds with politics, religions, economies and laws that make good sense but often are not normal, AKA same as what people grew up believing in. Always someone complains about it. But on the other hand how can you explore what is realistic without comparing it to what you know? The trick is to use examples without judgment about it and keep it as abstract as possible. If it is correct or not morally good or not best avoided, try to give pros and cons, A very hard rope to walk on, but REALLY important to good design. One list I was on told the list mon to bug off and he did at about the same point this tread is at. We made it through without a flame war developing and all was really good and deep. The one complainer was told to bug off and he did too. I think we learned a lot. It can be done and those subjects are VERY relevant to good RPG world design! -- Douglas E Knapp Why do we live? _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
