Knapp wrote: > The > trick is to use examples without judgment about it and keep it as > abstract as possible. If it is correct or not morally good or not best > avoided, try to give pros and cons, A very hard rope to walk on, but > REALLY important to good design.
This is very good advice. I have no problem with this topic continuing; but please keep focused on Tom's water world and/or GURPS. If you have to side-track into economic theory or politics, please be brief and get back on topic as quickly as possible. Also, if you have any problems with how things are going here - including how I'm managing the list - feel free to contact me directly, and I will be more than happy to discuss the matter with you. I really don't want this to turn into an on-list discussion-about-the-discussion. -- Jonathan "Dataweaver" Lang Candor: say what you mean; mean what you say. Intelligence: think before you post. Goodwill: always assume the best; never assume the worst. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
