On Mar 26, 2009, at 3:22 PM, Anthony Jackson wrote:
GURPS 4e collision rules are broadly wrong in that they base the collision damage on the mass of the larger vehicle. The fact is, a human hit by a one-ton compact moving at 20 mph is not going to be significantly less hurt than one who gets hit by a forty-ton semi moving at 20 mph (total collision energy, assuming a 150 lb human, is about 6% lower).

Good point. I would use collisions only when both object where of nearly the same mass--enough so that both their velocities would be affected by the collision.

If one object is so much more massive than the other that it's velocity is effectively unchanged, then I would treat the smaller object as taking "falling damage". I'd use the relative velocities of the two objects, then figure damage as if the smaller object had fallen from a height high enough to achieve that velocity.
--
Captain Joy
[email protected]
The man who wields power and misinterprets it is the more dangerous the more honest he is.--Horatio Bunce c.1830 from The Life of Colonel David Crockett, by Edward Sylvester Ellis





_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to