On 12 May 2009, at 16:24, rekres wrote:
I had a system for Magical Potential. It was an advantage that you had to buy at character creation whereas Magery you buy up later. In essence, your Magery could never go past your Magic Potential (with the possible exception of wishes or divine intervention).
I happened to recently ponder similar concepts, so I'm curious how your system works. If I were to make up a rule off the top of my head, I'd charge some nominal, Perk-like "down payment" for the traits - say, 1 pt. per level of potential in Magery. The PC would later purchase the remainder of each level during the game, gaining each level when the full cost is paid.
Expanding that into something more generic: I can't think of any merit to buying "potential" for something (like a skill) which you could buy normally during play, so the concept would be meaningful only to "reserve" traits for which the GM strictly enforces "must purchase at time of character creation". As for a cost: I don't know, maybe 1/10 the cost of the full trait?
Again, that's off the top of my head. Is your idea something like that? Or is some idea like the above already buried in the rule books somewhere?
T Bone http://www.gamesdiner.com _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
