Bai Shen wrote:
I like the Nightbane setting, but lately Palladium's ruleset has begun to wear on me. I'm looking at converting it to GURPS, but I'm interested if anyone has done anything like this before. Anybody started on a conversion or know anyone who has?
I am not familiar with Nightbane setting specifically, but I have done a GURPS 3e conversion of the 'Rifts' setting of Palladium, which I'd guess might be close enough. The conversion covers attributes, magic and psionics among other things, but is pretty much still in development, or an 'alpha' version so to speak. (For Rifts equipment and technology, I went with GURPS Vehicles designs instead of any direct conversions from M.D.C./S.D.C..) For legal reasons, I cannot make the relevant files publicly available (see the Palladium's paranoid copyrights policy), but I could send you the archive of the work in progress for strictly personal reference purposes only. If you'd like to see the conversion, send me a private email about it.
As for the actual conversion, the first snags I've run into have been as follows. 1. Immune to Mind Control. How do you represent that in GURPS?
This is how I'd do this in 3e GURPS; Invulnerability: Any IQ-Resisted, +75 points. Alternatively, if the immunity is not so total, then maybe a high level of Strong Will advantage (with limitations or without) would suffice.
2. Immune to Shapeshift. Again, how to represent this in GURPS?
Again, the 3e Invulnerability advantage can be used, but this time with a different limited effect.
3. High magical potential. Is there a way to do this in the rules? I can state it in fluff, but that seems hokey.
Higher than mundane level of 'P.P.E.' magic points pool. (new houserule attribute/advantage which I use in my GURPS Rifts conversion.) In my GURPS Rifts conversion, I base the PPE on the HT attribute, and additional PPE may be bought for +1 points cost for every 5 PPE points. Average human would have something like PPE:10 to begin with, but a practicing Rifts mage would have something like five or ten times that amount. 'Magic potential' might be as simple to represent as having 20 or 30 PPE to begin with instead of the average amount. -Pauli -- "Our ship is made out of darkness, she mocks the laws of nature. With cables, ropes, tackle and sails, she moves on the waves of the void. On her decks a red crew, dark as if painted with blood. From among the hooded cloaks of crimson, eyes of silver gleam darkly.. Oldest of all is Hiram of Malta, the Red Commander. He knows the secrets of Schwarzchild Radii, of Neutron Stars and Cepheids. His hidden paths we follow, like ghosts from space we strike deep, only to disappear again soon, sometimes even the fear itself is afraid of us.." -CMX, Punainen Komentaja (Translated from the Finnish song 'Red Commander' by CMX) _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
