So here's my first cut at representing the Nightbane in GURPS. Basically, I looked at the things they could do and then looked up corresponding GURPS abilities. There are probably some disads I could assign, but none came immediately to mind. I'm also adding why I included each piece so people can understand my thoughts.
Night Vision 4 (4) +10 HP (20) Unaging (15) Taboo (Psionics) Detect Nightbane (10) Shapeshifting(Alternate Form) Night Vision 8 (8) Detect Nightbane (10) Regeneration(Very Fast) (100) Regrowth (40) Jumper (100) Maximum Range(Nightlands) -X% Only to Nightlands Requires a mirror in both locations Immune to Mind Control (15) Immune to Transformation (15) +10 STR (100) +10 HT (100) +1 Basic Speed (20) +3 DEX (60) +50 HP (100) Terror (30/24) Always On -20% Taboo (Psionics) Unaging (15) AFAIK, if you want something in both forms, you need to buy it both times as the racial templates swap. Or do you keep what you had and add to it if it's a race with racial shapeshifting? Nightbane have Night Vision in both forms. In the Palladium rules, the difference is range. There isn't a mechanic like that in GURPS, so I just gave the Morpus(the alt form) more points. Palladium has 200 and 500 ft as the ranges, so I guess for the 4 and 8 pt modifiers. Nightbane get +30 SDC in Facade and +2d6x10 SDC in Morphus form. Since the +30 usually at least doubles the average persons HP, I gave them +10. I gave the Morphis +50 HP because they lose the +10 when they change forms, and the +2d6x10 is a huge jump. The points are already insane enough, so I didn't go for more. Nightbane have been around forever. Some are rumoured to be over 5000 years old, so I went with Unaging. They do actually age, just very slowly. Nightbane cannot use/get any psionic powers, so I made it Taboo. Nightbane can detect each other, Highlander style. So they get Detect Nightbane. In the Palladium system, they regenerate 10 points every 15 seconds. So I gave them Very Fast Regen. Also, GURPS combat tends to be more lethal than Palladium combat, so I'm not too worried that it's not 15 points every 15 seconds. Palladium never mentions wether their regen allows limbs to grow back, but it makes sense to me, so they get Regrowth as well. They can cross over to the Nightlands only by using a mirror that has an equal in the Nightlands, and vice versa. Wasn't sure what those limitations would cost. I was thinking of a final cost for Jumper of around 20 points or so. The only other worlds really available are the three sections of the Astral plane, and the Dreamstream. Nightbane are immue to mind control and transformation. Based on Resistant, I made those each Common Immunities. Nightbane get +10 PS, PE, and Spd. I converted those mostly intact, picking Speed instead of Move because of some of the Palladium combat bonuses. They also get +6 to PP. DEX is a bigger deal in GURPS, so I only made it +3. Anyone who sees a Nightbane has to make a HF check(similiar to a Fright check), so they get always on Terror. So what do y'all think? According to my calculations, the Nightbane race costs 566 points. And that's not even counting the modifiers for the morphus form. I'm trying to figure out some appropriate disads to bring the cost down. Any suggestions? It's looking like a game would have to have starting points around 500 with 250 disads. That's much higher than I'm used to. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
