On Mon, Oct 19, 2009 at 22:47, Onno Meyer <[email protected]> wrote: >> Why does a harvester need armor? couldn't you save money/space by not >> having armor? > > The rules in VE2nd separate armor (DR) and structure (HP). This > is no perfect representation of reality, where the chassis of a > vehicle contributes to DR and the hull gives some HP. It gets > especially difficult with modern cars, which have lots of "one > shot DR" protection for the occupants by directing collision > damage directly into structural HPs. > > The Vehicles rules also give some 'free DR' to components like > power plants (DR 5) or radios (DR 2). This aids playability > (who needs dozens of sets of component armor?), but using this > rule for an entire vehicle sounds like breaking the spirit of > the rules. Ask yourself -- can you really get a structural > component with lots of HP but not a single point of DR? > > One could armor ONLY those structural components, i.e. use > open frame armor, but that would expose the operator and the > cargo to rain or wind. > > Onno >
I see... That makes sense. I just wondered, I may actually "FUDGE"-ify this for my own purposes... Thanks again...and sorry for the noise... Bryan _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
