On Mon, Oct 19, 2009 at 22:47, Onno Meyer <[email protected]> wrote:
>> Why does a harvester need armor? couldn't you save money/space by not
>> having armor?
>
> The rules in VE2nd separate armor (DR) and structure (HP). This
> is no perfect representation of reality, where the chassis of a
> vehicle contributes to DR and the hull gives some HP. It gets
> especially difficult with modern cars, which have lots of "one
> shot DR" protection for the occupants by directing collision
> damage directly into structural HPs.
>
> The Vehicles rules also give some 'free DR' to components like
> power plants (DR 5) or radios (DR 2). This aids playability
> (who needs dozens of sets of component armor?), but using this
> rule for an entire vehicle sounds like breaking the spirit of
> the rules. Ask yourself -- can you really get a structural
> component with lots of HP but not a single point of DR?
>
> One could armor ONLY those structural components, i.e. use
> open frame armor, but that would expose the operator and the
> cargo to rain or wind.
>
> Onno
>

I see...  That makes sense.  I just wondered, I may actually
"FUDGE"-ify this for my own purposes...

Thanks again...and sorry for the noise...

Bryan
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