This is a weekly posting with GURPS vehicles (and the like) to the 
GURPSnet mailing list. I grant the permission for all non-commercial 
redistribution of my work, but I would like to know if you put it on 
a website or the like. The files at omeyer.gmxhome.de are down until 
I fix the automatic PDF generation, which should be one of these 
days - see sourceforge.net/projects/gurpsml
  Onno Meyer, 2009-11-16

  The 'double issue' of this week presents the same ship twice, once as 
a Vehicles design and once with the Spaceships rules. The twin versions 
are not interchangeable in the same game, but they have a similar look 
and feel in both systems.

100-ton Streamlined Hyperfreighter v1.0 (TL10)
  Copyright 2009 by Onno Meyer

  This starship uses one obvious violation of physics as we know it (the 
hyperdrive) and a few less obvious ones to allow interstellar travel and 
adventures. The freighter is streamlined for planetary landings to avoid 
any dependence on orbital transfer stations or shuttles.
  The ship has room for 24 tons of cargo and ten crew or passengers. The 
usual crew are a master, a mate, two engineers and a medic, which leaves 
berths for five passengers. 
  The fusion rockets use 133 gallons of reaction mass per minute. A full
load of provisions is $6,000.

Subassemblies: Body +6, ten retractable wheels +2. 
Powertrain: Two 200,000-lb. vectored fusion rockets; 250-ton hyperdrive;
  25-kW RTG; 5,000-kW fusion reactor; two 45,000,000-kWs rechargeable 
  power cells.
Fuel: 8,000 gallons water.
Occ: 5 RCS, 8 bunks, 1 double-occupancy cabin.   Cargo: 2,400 cf.

Armor     F       RL      B       T       U
All:    4/100   4/100   4/100   4/100   4/100

Equipment:
  Body: Two extreme-range radios; extreme-range laser communicator; two 
1,000-mile, air-search radars; two 800-mile thermographs; 800-mile 
radscanner; two x200 astronomical LLTVs; two sets of precision 
navigation instruments; two transponders; four inertial navigation 
systems; two C6 hardened microframes; six terminals; full fire 
suppression system; mechanic mini-workshop; automed; cargo ramp; 2-man 
airlock; two 10 man-day limited life systems; two 10-man full life 
systems; 1,000 man-days of provisions. External: Radiation shielding.

Statistics
Size: 90'x24'x12'   Payload: 60 tons       Lwt.: 100 tons
Volume: 10,000 cf   Maint.: 11 man-hours   Price: $4,802,050

HT: 10.   HPs: 4,500 Body, 120 each Wheel

aSpeed: 2,235   aAccel: 40   aDecel: 10   aMR: 2.5   aSR: 5

sAccel: 2 to 3 Gs   sMR: 2   FTL Speed: 0.5 parsec/day
delta-V 191,821 mph

Design Notes
  Body is 10,000 cf, with very good streamlining and lifting body. 
Wheels are 500 cf, retract into Body. Structure is medium, expensive. 
Armor is expensive composite. Sealed. Computerized controls with 
duplicate maneuver controls. 202 cf of empty space. Empty weight is 
80,000 lbs. 
  The vehicle uses the design rules from Vehicles [second edition, third 
printing, January 2007 errata], VXi and VXii (including the armor volume 
rule) with the text format from Vehicles Lite. 


100-ton Streamlined Hyperfreighter, Spaceships Version v1.0 (TL10^)
  Copyright 2009 by Onno Meyer

  This starship uses one obvious violation of physics as we know it (the 
hyperdrive) and a few less obvious ones to allow interstellar travel and 
adventures. The freighter is streamlined for planetary landings to avoid 
any dependence on orbital transfer stations or shuttles.
  The ship has room for 25 tons of cargo and ten crew or passengers. The 
usual crew are a master, a mate, two engineers and a medic, which leaves 
berths for five passengers. 
  The freighter has a 100-ton (SM+6) streamlined hull.

Systems Table

Front Hull   System
[1]          Nanocomposite Armor (dDR 7).
[2]          Habitat (1 cabin).
[3-4]        Habitat (1 bunkroom each).
[5]          Fuel Tank (5 tons of hydrogen providing 15 mps).
[6]          Cargo (5 tons capacity).
[core]       Control Room (C7 computer, comm/sensor 5, and 2 control 
             stations).

Central Hull System
[1]          Nanocomposite Armor (dDR 7).
[2!]         Stardrive Engine (FTL-1).
[3]          Fusion Reactor (provides two power points).
[4]          Fuel Tank (5 tons of hydrogen providing 15 mps).
[5-6, core]  Cargo (5 tons capacity each).

Rear Hull    System
[1]          Nanocomposite Armor (dDR 7).
[2-4]        Fusion Torches (0.5 G acceleration each).
[5]          Fuel Tank (5 tons of hydrogen providing 15 mps).
[6]          Cargo (5 tons).

  The crew consists of 2 bridge operators per shift, plus the medic.

TL  Spacecraft             dST/HP Hnd/SR HT Move         Lwt. Load SM Occ   dDR 
Range Cost
PILOTING/TL11 (HIGH-PERFORMANCE SPACECRAFT)
10^ 100-ton Hyperfreighter 30     0/4    12 1.5 G/45 mps 100  26   +6 10ASV 7   
1x    $10.09M

Top air speed is 3,100 mph, Move is 15/1,550, Handling/SR is 0/4.


Next Week: An armed variant for pirates.
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