This is a weekly posting with GURPS vehicles (and the like) to the
GURPSnet mailing list. I grant the permission for all non-commercial
redistribution of my work, but I would like to know if you put it on
a website or the like. The files at omeyer.gmxhome.de are down until
I fix the automatic PDF generation, which should be one of these
days - see sourceforge.net/projects/gurpsml
Onno Meyer, 2009-11-23
The 'double issue' of this week presents the same ship twice, once as
a Vehicles design and once with the Spaceships rules. The twin versions
are not interchangeable in the same game, but they have a similar look
and feel in both systems.
100-ton Pirate Starship v1.0 (TL10)
Copyright 2009 by Onno Meyer
This starship uses one obvious violation of physics as we know it (the
hyperdrive) and a few less obvious ones to allow interstellar travel and
adventures. The pirate is an old freighter, with a few modifications to
run down small, lightly armed merchantmen.
The most important upgrade is a surplus 900-MJ Xaser, which takes most
of the length of the cargo hold. Extra reaction mass tanks and a spartan
brig take the rest of the former cargo hold. The remaining cargo stowage
is limited to a few lockers next to the airlock, so the pirates have to
take their prey as prize or make a quick selection of the most valuable
loot. A hydroponic life support system was mounted in the old captain's
cabin. Her total life support capacity is fifteen; any more will cause a
rapidly cascading failure and the only remaining backup are the personal
space suits of the pirates.
The fusion rockets use 133 gallons of reaction mass per minute.
Subassemblies: Body +6, ten retractable wheels +2.
Powertrain: Two 200,000-lb. vectored fusion rockets; 250-ton hyperdrive;
25-kW RTG; 5,000-kW fusion reactor; three 45,000,000-kWs rechargeable
power cells.
Fuel: 10,000 gallons water.
Occ: 5 RCS, 5 hammocks, 5 bunks. Cargo: 100 cf.
Armor F RL B T U
All: 4/100 4/100 4/100 4/100 4/100
Weaponry:
720-kJ Laser Cutter [Bod:L] (1,250 shots) +2.
Cheap 900-MJ Xaser [Bod:F] (18 shots) +2.
Equipment:
Body: Full stabilization for 900-MJ Xaser; cyberslave mount for 720-kJ
Laser Cutter; extreme-range radio; extreme-range laser communicator;
1,000-mile AESA; two 800-mile thermographs; 800-mile radscanner; x400
astronomical LLTV; set of navigation instruments; two IFF; two inertial
navigation systems; two terrain-following radars; two advanced
radar/laser detectors; deceptive jammer, rating 12; 30 aircraft decoy
dischargers; C6 hardened microframe; C5 hardened minicomputer; five
terminals; full fire suppression system; mechanic mini-workshop; cargo
ramp; 2-man airlock; brig, 5 hammocks; 15-man total life system.
External: Radiation shielding.
Statistics
Size: 90'x24'x12' Payload: 45 tons Lwt.: 100 tons
Volume: 10,000 cf Maint.: 18 man-hours Price: $3,424,930
HT: 9. HPs: 4,500 Body, 120 each Wheel
aSpeed: 2,235 aAccel: 40 aDecel: 10 aMR: 2.5 aSR: 5
sAccel: 2 to 3.5 Gs sMR: 2 FTL Speed: 0.5 parsec/day
delta-V 255,469 mph
Design Notes
Cheaply made (to represent age). Body is 10,000 cf, with very good
streamlining and lifting body. Wheels are 500 cf, retract into Body.
Structure is medium, expensive. Armor is expensive composite. Sealed.
Computerized controls. 517 cf of empty space. Empty weight is 110,000
lbs.
Weapon Weight Volume Cost Power WPS VPS CPS TL
720-kJ Laser Cutter 100 2 $1,900 28,800 - - - 10
Cheap 900-MJ Xaser 25,000 500 $850,000 2,400,000 - - - 10
Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF
720-kJ Laser Cutter - v(c) imp. 6d*3 25 13 1,600 3,200 20*
Cheap 900-MJ Xaser - crit. imp. 6d*79(2) 30 30 280,000 840,000 1
The vehicle uses the design rules from Vehicles [second edition, third
printing, January 2007 errata], VXi and VXii (including the armor volume
rule) with the text format from Vehicles Lite.
100-ton Pirate Starship, Spaceships Version v1.0 (TL10^)
Copyright 2009 by Onno Meyer
This starship uses one obvious violation of physics as we know it (the
hyperdrive) and a few less obvious ones to allow interstellar travel and
adventures. The pirate is an old freighter, with a few modifications to
run down small, lightly armed merchantmen.
The most important upgrade is a surplus 100-MJ Laser, which takes most
of the length of the cargo hold. Extra reaction mass tanks and a spartan
brig take the rest of the former cargo hold. The remaining cargo stowage
is limited to a few lockers next to the airlock, so the pirates have to
take their prey as prize or make a quick selection of the most valuable
loot.
The pirate has a 100-ton (SM+6) streamlined hull.
Systems Table
Front Hull System
[1] Nanocomposite Armor (dDR 7).
[2-3] Habitat (1 bunkroom each).
[4] Habitat (1 cell).
[5] Fuel Tank (5 tons of hydrogen providing 15 mps).
[6!] Spinal Battery (100MJ UV Laser).
[core] Control Room (C7 computer, comm/sensor 5, and 2 control
stations).
Central Hull System
[1] Nanocomposite Armor (dDR 7).
[2!] Stardrive Engine (FTL-1).
[3-4] Fusion Reactor (provide two power points each).
[5-6] Fuel Tank (5 tons of hydrogen providing 15 mps each).
[core!] Spinal Battery (central system).
Rear Hull System
[1] Nanocomposite Armor (dDR 7).
[2-4] Fusion Torches (0.5 G acceleration each).
[5] Fuel Tank (5 tons of hydrogen providing 15 mps).
[6!] Spinal Battery (rear system).
The crew consists of 2 bridge operators per shift, plus the boarding
party of four.
TL Spacecraft dST/HP Hnd/SR HT Move Lwt. Load SM Occ
dDR Range Cost
PILOTING/TL11 (HIGH-PERFORMANCE SPACECRAFT)
10^ 100-ton Pirate Starship 30 0/4 12 1.5 G/60 mps 100 1.2 +6 12ASV 7
1x $12.62M
Top air speed is 3,100 mph, Move is 15/1,550, Handling/SR is 0/4.
Next Week: A slightly bigger freighter as the first victim.
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