How much of a reaction penality (or legal complications) would his habit give him, were they publically known. Depends on what is habits exactly are and what culture and country he lives in.
How likely is it that his habits get known? Is he open about them or secretive, how easy are they to hide practically, does he live in an area where neighbours rountinly stalk each other in search for gossip, or where you barely know, weather the people next door have antlers or not? Based on that calculate what the disad value is, and if it gets too low, it is a quirk. On Thu, 3 Dec 2009, John Ickes wrote: > Greetings good gentles, > > I am working on a character for a modern day scenario, and had a > question. > > The character has the ability to speak with the dead if he has their > scull. He must have performed a long ritual to make it "Receptive" to > communication, so he collects sculls. Would the collecting of sculls be a > quirk or and OPH? > > John Ickes > Capricon XXX Gaming Guru > > > > > > _______________________________________________ > GurpsNet-L mailing list <[email protected]> > http://mail.sjgames.com/mailman/listinfo/gurpsnet-l > > One mans groundfloor is an other mans earthmissle @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ Johannes Trimmel @@@@@@@@@@@@@@@@ _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
