This is a weekly posting with GURPS vehicles (and the like) to the
GURPSnet mailing list. I grant the permission for all non-commercial
redistribution of my work, but I would like to know if you put it on
a website or the like. The files at omeyer.gmxhome.de are down until
I fix the automatic PDF generation, which should be one of these
days - see sourceforge.net/projects/gurpsml
Onno Meyer, 2009-12-28
The 'double issue' of this week presents the same ship twice, once as
a Vehicles design and once with the Spaceships rules. The twin versions
are not interchangeable in the same game, but they have a similar look
and feel in both systems.
1,000-ton Unstreamlined Hyperfreighter v1.0 (TL10)
Copyright 2009 by Onno Meyer
This starship uses one obvious violation of physics as we know it (the
hyperdrive) and a few less obvious ones to allow interstellar travel and
adventures. The freighter is unstreamlined, so she uses orbital transfer
stations or shuttles at both ends of the flight.
The freighter has a main hull and two spin capsules rotating at 0.3 G.
The hull contains the bridge, engines, reaction mass tanks and 360 tons
of cargo. Each capsule has quarters for twenty persons and life support
for all forty in case of emergencies. The ship mounts two x-ray lasers
against asteroids or other threats.
The fusion rockets use 5,000 gallons of reaction mass per hour. A full
load of provisions is $60,000.
Subassemblies: Body +8, two Pods +7.
Powertrain: Four 62,500-lb. vectored fusion rockets; 2,500-ton
hyperdrive; two 400-kW RTGs; two 20,000-kW fusion reactors; five
180,000,000-kWs rechargeable power cells; 54,000,000-kWs rechargeable
power cell.
Fuel: 72,000 gallons water.
Occ: 10 bridge RCS, 16 double-occupancy cabins, 4 single-occupancy
cabins, 4 luxury cabins.
Cargo: 36,000 cf.
Armor F RL B T U
All: 4/100 4/100 4/100 4/100 4/100
Weaponry:
Two 90-MJ X-Ray Lasers [Bod:F] (112 shots each) +2.
Equipment:
Body: Full stabilization and cyberslave mounts for X-Ray Lasers;
extreme-range radio; two extreme-range laser communicators ; two
8,000-mile, air-search radars; two 3,200-mile thermographs; 3,200-mile
radscanner; three x400 astronomical LLTVs; precision navigation
instruments; two transponders; three inertial navigation systems; two
HUDWACs with pupil scanners; advanced radar/laser detector; three C7
hardened mainframes; 16 terminals; full fire suppression system;
engineering workshop; 6-man airlock; two 40 man-day limited life
systems. Pods: 90-foot spin arm; extreme-range radio; 8 terminals; full
fire suppression system; operating room; automed; 200-sf mess; 1-man
airlock; 40-man full life system; 5,000 man-days of provisions.
External: Radiation shielding.
Statistics
Size: 100'x200'x200' Payload: 680 tons Lwt.: 1,000 tons
Volume: 100,000 cf Maint.: 22 man-hours Price: $20,798,500
HT: 9. HPs: 36,000 Body, 12,000 each Pod
sAccel: 0.125 to 0.18 Gs sMR: 0.125 FTL Speed: 0.5 parsec/day
delta-V 168,632 mph
Design Notes
Body is 70,000 cf. Pods are 15,000 cf each. Structure is heavy,
standard. Armor is standard composite. Sealed. Computerized controls
with duplicate maneuver controls. 15,140 cf of empty space in the body,
5,031 cf of empty space in each Pod. Empty weight is 640,000 lbs.
Weapon Weight Volume Cost Power WPS VPS CPS TL
90-MJ X-Ray Laser 2,500 50 $180,000 240,000 - - - 10
Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF
90-MJ X-Ray Laser - ver. imp. 6d*25(2) 30 28 90,000 270,000 1
The vehicle uses the design rules from Vehicles [second edition, third
printing, January 2007 errata], VXi and VXii (including the armor volume
rule) with the text format from Vehicles Lite.
1,000-ton Unstreamlined Hyperfreighter, Spaceships Version v1.0 (TL10^)
Copyright 2009 by Onno Meyer
This starship uses one obvious violation of physics as we know it (the
hyperdrive) and a few less obvious ones to allow interstellar travel and
adventures. The freighter is unstreamlined, so she uses orbital transfer
stations or shuttles at both ends of the flight.
The freighter has a main hull and two spin capsules rotating at 0.1 G.
The hull contains the bridge, engines, reaction mass tanks and 292 tons
of cargo. Each capsule has quarters for twenty persons. The ship mounts
two lasers against asteroids or other threats.
The freighter has a 1,000-ton (SM+8) unstreamlined hull with spin
gravity.
Systems Table
Front Hull System
[1] Nanocomposite Armor (dDR 20).
[2-3] Habitat (5 cabins, 1 automed sickbay each).
[4-5] Habitat (5 cabins, 1 minifac each).
[6!] Tertiary Battery (two fixed mounts with 10MJ UV Lasers, 42
tons cargo).
[core] Control Room (C8 computer, comm/sensor 7, and 4 control
stations).
Central Hull System
[1] Nanocomposite Armor (dDR 20).
[2-6] Cargo (50 tons capacity each).
Rear Hull System
[1] Nanocomposite Armor (dDR 20).
[2] Fusion Torch (0.5 G acceleration).
[3-5] Fuel Tank (50 tons of hydrogen providing 15 mps each).
[6!] Stardrive Engine (FTL-1).
[core] Fusion Reactor (provides two power points).
The freighter needs four bridge crew and two technicians per shift,
plus a medic and a purser for 20 crew in three shifts.
TL Spacecraft dST/HP Hnd/SR HT Move Lwt. Load SM Occ
dDR Range Cost
PILOTING/TL11 (HIGH-PERFORMANCE SPACECRAFT)
10^ 1,000-ton Hyperfreighter 70 -2/5 12 0.5 G/45 mps 1,000 296 +8 40ASV
20 1x $63.6M
Next Week: The 1,000-ton pirate.
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