This is a weekly posting with GURPS vehicles (and the like) to the
GURPSnet mailing list. I grant the permission for all non-commercial
redistribution of my work, but I would like to know if you put it on
a website or the like. The files at omeyer.gmxhome.de are down until
I fix the automatic PDF generation, which should be one of these
days - see sourceforge.net/projects/gurpsml
Onno Meyer, 2009-12-21
The 'double issue' of this week presents the same ship twice, once as
a Vehicles design and once with the Spaceships rules. The twin versions
are not interchangeable in the same game, but they have a similar look
and feel in both systems.
1,000-ton Streamlined Hyperfreighter v1.0 (TL10)
Copyright 2009 by Onno Meyer
This starship uses one obvious violation of physics as we know it (the
hyperdrive) and a few less obvious ones to allow interstellar travel and
adventures. The freighter is streamlined for planetary landings to avoid
any dependence on orbital transfer stations or shuttles.
The freighter can transport 360 tons of cargo and up to forty crew and
passengers. The quarters range from spartan bunks for junior spacers and
steerage passengers to two first class passenger cabins. She mounts two
x-ray lasers for asteroid defense or to deter pirates.
In flight, the cylindrical hull spins for 0.04 G. That is not much for
people accustomed to normal gravity, but it is a clear advantage for the
life support systems and maintenance activities.
The fusion rockets use 1,333 gallons of reaction mass per minute. A
full load of provisions is $60,000.
Subassemblies: Body +8, sixteen retractable wheels +4.
Powertrain: Four 1,000,000-lb. vectored fusion rockets; 2,500-ton
hyperdrive; 25-kW RTG; two 20,000-kW fusion reactors; five
180,000,000-kWs rechargeable power cells; 54,000,000-kWs rechargeable
power cell.
Fuel: 72,000 gallons water.
Occ: 10 RCS, 20 bunks, 8 double-occupancy cabins, 2 single-occupancy
cabins, 2 luxury cabins.
Cargo: 36,000 cf.
Armor F RL B T U
All: 4/100 4/100 4/100 4/100 4/100
Weaponry:
Two 90-MJ X-Ray Lasers [Bod:F] (112 shots each) +2.
Equipment:
Body: Spin hull (4-yard radius); full stabilization and cyberslave
mounts for X-Ray Lasers; two extreme-range radios; two extreme-range
laser communicators ; two 8,000-mile, air-search radars; two 3,200-mile
thermographs; 3,200-mile radscanner; three x400 astronomical LLTVs; two
sets of precision navigation instruments; four transponders; four
inertial navigation systems; two HUDWACs with pupil scanners; advanced
radar/laser detector; three C7 hardened mainframes; 48 terminals; full
fire suppression system; engineering workshop; operating room; three
automeds; cargo ramp; two 9-man airlocks; two 40 man-day limited life
systems; two 40-man full life systems; 10,000 man-days of provisions.
External: Radiation shielding.
Statistics
Size: 180'x60'x30' Payload: 680 tons Lwt.: 1,000 tons
Volume: 100,000 cf Maint.: 27 man-hours Price: $32,626,000
HT: 10. HPs: 45,000 Body, 750 each Wheel
aSpeed: 3,160 aAccel: 40 aDecel: 6 aMR: 1.5 aSR: 6
sAccel: 2 to 2.9 Gs sMR: 2 FTL Speed: 0.5 parsec/day
delta-V 168,632 mph
Design Notes
Body is 100,000 cf, with very good streamlining and lifting body.
Wheels are 5,000 cf, retract into Body. Structure is heavy, standard.
Armor is standard composite. Sealed. Computerized controls with
duplicate maneuver controls. 496 cf of empty space. Empty weight is
640,000 lbs.
Weapon Weight Volume Cost Power WPS VPS CPS TL
90-MJ X-Ray Laser 2,500 50 $180,000 240,000 - - - 10
Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF
90-MJ X-Ray Laser - ver. imp. 6d*25(2) 30 28 90,000 270,000 1
The vehicle uses the design rules from Vehicles [second edition, third
printing, January 2007 errata], VXi and VXii (including the armor volume
rule) with the text format from Vehicles Lite.
1,000-ton Streamlined Hyperfreighter, Spaceships Version v1.0 (TL10^)
Copyright 2009 by Onno Meyer
This starship uses one obvious violation of physics as we know it (the
hyperdrive) and a few less obvious ones to allow interstellar travel and
adventures. The freighter is streamlined for planetary landings to avoid
any dependence on orbital transfer stations or shuttles.
The freighter can transport 242 tons of cargo and up to forty crew and
passengers. The quarters range from spartan bunks for junior spacers and
steerage passengers to two first class passenger cabins. She mounts two
lasers for asteroid defense or to deter pirates.
The freighter has a 1,000-ton (SM+8) streamlined hull.
Systems Table
Front Hull System
[1] Nanocomposite Armor (dDR 15).
[2-3] Habitat (5 cabins, 1 automed sickbay each).
[4] Habitat (5 bunkrooms, 1 minifac).
[5] Cargo (50 tons capacity).
[6!] Tertiary Battery (two fixed mounts with 10MJ UV Lasers, 42
tons cargo).
[core] Control Room (C8 computer, comm/sensor 7, and 4 control
stations).
Central Hull System
[1] Nanocomposite Armor (dDR 15).
[2!] Stardrive Engine (FTL-1).
[3] Fusion Reactor (provides two power points).
[4-6] Cargo (50 tons capacity each).
[core] Fuel Tank (50 tons of hydrogen providing 15 mps).
Rear Hull System
[1] Nanocomposite Armor (dDR 15).
[2-4] Fusion Torches (0.5 G acceleration each).
[5-6] Fuel Tank (50 tons of hydrogen providing 15 mps each).
The freighter needs four bridge crew and two technicians per shift,
plus a medic and a purser for 20 crew in three shifts.
TL Spacecraft dST/HP Hnd/SR HT Move Lwt. Load SM Occ
dDR Range Cost
PILOTING/TL11 (HIGH-PERFORMANCE SPACECRAFT)
10^ 1,000-ton Hyperfreighter 70 -1/5 12 1.5 G/45 mps 1,000 246 +8 40ASV
15 1x $102M
Top air speed is 3,100 mph, Move is 15/1,550, Handling/SR is -1/5.
Next Week: The unstreamlined counterpart.
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