This is a weekly posting with GURPS vehicles (and the like) to the 
GURPSnet mailing list. I grant the permission for all non-commercial 
redistribution of my work, but I would like to know if you put it on 
a website or the like. The files at omeyer.gmxhome.de are down until 
I fix the automatic PDF generation, which should be one of these 
days - see sourceforge.net/projects/gurpsml
  Onno Meyer, 2009-12-21

  The 'double issue' of this week presents the same ship twice, once as 
a Vehicles design and once with the Spaceships rules. The twin versions 
are not interchangeable in the same game, but they have a similar look 
and feel in both systems.

1,000-ton Streamlined Hyperfreighter v1.0 (TL10)
  Copyright 2009 by Onno Meyer

  This starship uses one obvious violation of physics as we know it (the 
hyperdrive) and a few less obvious ones to allow interstellar travel and 
adventures. The freighter is streamlined for planetary landings to avoid 
any dependence on orbital transfer stations or shuttles.
  The freighter can transport 360 tons of cargo and up to forty crew and 
passengers. The quarters range from spartan bunks for junior spacers and 
steerage passengers to two first class passenger cabins. She mounts two 
x-ray lasers for asteroid defense or to deter pirates.
  In flight, the cylindrical hull spins for 0.04 G. That is not much for 
people accustomed to normal gravity, but it is a clear advantage for the 
life support systems and maintenance activities. 
  The fusion rockets use 1,333 gallons of reaction mass per minute. A 
full load of provisions is $60,000.

Subassemblies: Body +8, sixteen retractable wheels +4. 
Powertrain: Four 1,000,000-lb. vectored fusion rockets; 2,500-ton 
  hyperdrive; 25-kW RTG; two 20,000-kW fusion reactors; five 
  180,000,000-kWs rechargeable power cells; 54,000,000-kWs rechargeable 
  power cell.
Fuel: 72,000 gallons water.
Occ: 10 RCS, 20 bunks, 8 double-occupancy cabins, 2 single-occupancy 
  cabins, 2 luxury cabins.
Cargo: 36,000 cf.

Armor     F       RL      B       T       U
All:    4/100   4/100   4/100   4/100   4/100

Weaponry:
Two 90-MJ X-Ray Lasers [Bod:F] (112 shots each) +2.

Equipment:
  Body: Spin hull (4-yard radius); full stabilization and cyberslave 
mounts for X-Ray Lasers; two extreme-range radios; two extreme-range 
laser communicators ; two 8,000-mile, air-search radars; two 3,200-mile 
thermographs; 3,200-mile radscanner; three x400 astronomical LLTVs; two 
sets of precision navigation instruments; four transponders; four 
inertial navigation systems; two HUDWACs with pupil scanners; advanced 
radar/laser detector; three C7 hardened mainframes; 48 terminals; full 
fire suppression system; engineering workshop; operating room; three 
automeds; cargo ramp; two 9-man airlocks; two 40 man-day limited life 
systems; two 40-man full life systems; 10,000 man-days of provisions. 
External: Radiation shielding.

Statistics
Size: 180'x60'x30'   Payload: 680 tons      Lwt.: 1,000 tons
Volume: 100,000 cf   Maint.: 27 man-hours   Price: $32,626,000

HT: 10.   HPs: 45,000 Body, 750 each Wheel

aSpeed: 3,160   aAccel: 40   aDecel: 6   aMR: 1.5   aSR: 6

sAccel: 2 to 2.9 Gs   sMR: 2   FTL Speed: 0.5 parsec/day
delta-V 168,632 mph

Design Notes
  Body is 100,000 cf, with very good streamlining and lifting body. 
Wheels are 5,000 cf, retract into Body. Structure is heavy, standard. 
Armor is standard composite. Sealed. Computerized controls with 
duplicate maneuver controls. 496 cf of empty space. Empty weight is 
640,000 lbs. 

Weapon            Weight Volume Cost     Power   WPS VPS CPS TL
90-MJ X-Ray Laser 2,500  50     $180,000 240,000  -   -   -  10

Weapon            Ammo Malf. Type Damage   SS Acc 1/2D   Max     RoF
90-MJ X-Ray Laser  -   ver.  imp. 6d*25(2) 30 28  90,000 270,000 1

  The vehicle uses the design rules from Vehicles [second edition, third 
printing, January 2007 errata], VXi and VXii (including the armor volume 
rule) with the text format from Vehicles Lite. 


1,000-ton Streamlined Hyperfreighter, Spaceships Version v1.0 (TL10^)
  Copyright 2009 by Onno Meyer

  This starship uses one obvious violation of physics as we know it (the 
hyperdrive) and a few less obvious ones to allow interstellar travel and 
adventures. The freighter is streamlined for planetary landings to avoid 
any dependence on orbital transfer stations or shuttles.
  The freighter can transport 242 tons of cargo and up to forty crew and 
passengers. The quarters range from spartan bunks for junior spacers and 
steerage passengers to two first class passenger cabins. She mounts two 
lasers for asteroid defense or to deter pirates.
  The freighter has a 1,000-ton (SM+8) streamlined hull.

Systems Table

Front Hull   System
[1]          Nanocomposite Armor (dDR 15).
[2-3]        Habitat (5 cabins, 1 automed sickbay each).
[4]          Habitat (5 bunkrooms, 1 minifac).
[5]          Cargo (50 tons capacity).
[6!]         Tertiary Battery (two fixed mounts with 10MJ UV Lasers, 42 
             tons cargo).
[core]       Control Room (C8 computer, comm/sensor 7, and 4 control 
             stations).

Central Hull System
[1]          Nanocomposite Armor (dDR 15).
[2!]         Stardrive Engine (FTL-1).
[3]          Fusion Reactor (provides two power points).
[4-6]        Cargo (50 tons capacity each).
[core]       Fuel Tank (50 tons of hydrogen providing 15 mps).

Rear Hull    System
[1]          Nanocomposite Armor (dDR 15).
[2-4]        Fusion Torches (0.5 G acceleration each).
[5-6]        Fuel Tank (50 tons of hydrogen providing 15 mps each).

  The freighter needs four bridge crew and two technicians per shift, 
plus a medic and a purser for 20 crew in three shifts.

TL  Spacecraft               dST/HP Hnd/SR HT Move         Lwt.  Load SM Occ   
dDR Range Cost
PILOTING/TL11 (HIGH-PERFORMANCE SPACECRAFT)
10^ 1,000-ton Hyperfreighter 70     -1/5   12 1.5 G/45 mps 1,000 246  +8 40ASV 
15  1x    $102M

Top air speed is 3,100 mph, Move is 15/1,550, Handling/SR is -1/5.


Next Week: The unstreamlined counterpart.
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