----- Original Message ----- From: "Onno Meyer" <[email protected]>
To: <[email protected]>
Sent: Wednesday, January 13, 2010 7:26 PM
Subject: [gurps] How to justify a Mecha


I'm thinking about technology settings to justify a walking tank
with 3E/Vehicles/ME rules. With Mecha, I mean upright vehicles
with two legs, two arms, and a single operator, none of that
ground-hugging spider stuff.

One way is to arbitrarily stack the deck against normal vehicles,
but I don't want to do that. Any power plant or weapon system for
a Mecha should be useable in wheeled, tracked or flying tanks as
well, and there should still be a niche for Mecha.

* One factor might be terrain assumptions. Mecha for the Space
 Marines, regular tanks for the Planetary Defense Force. Or
 Mecha for urban ops, tanks in the open country.

[snip]

The above is always one my default assumptions for explaining Mecha & Power Armor.

I'd also suggest that a VR/AR control interface might offer advantages to Mecha pilots if body image were relevant, say via DNI.

Alternately Biological Control Interfaces (e.g. Cyberbrain Pilots) or Psychic Symbiont Control Enhancements (per the STRAIN units in Soukou no Strain).

Hostile Automated/Drone Anti-Combat Vehicle Units/Weapons, programmed to ignore ignore Anthropomorphic Targets on the assumption they're actually lifeforms, deployed by some defunct entity & outside the ability to control or shutdown by extant forces?
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to