I'm thinking about technology settings to justify a walking tank
with 3E/Vehicles/ME rules. With Mecha, I mean upright vehicles 
with two legs, two arms, and a single operator, none of that 
ground-hugging spider stuff.

One way is to arbitrarily stack the deck against normal vehicles,
but I don't want to do that. Any power plant or weapon system for
a Mecha should be useable in wheeled, tracked or flying tanks as 
well, and there should still be a niche for Mecha. 

* One factor might be terrain assumptions. Mecha for the Space 
  Marines, regular tanks for the Planetary Defense Force. Or 
  Mecha for urban ops, tanks in the open country. 

* Superscience TL11+ could allow reactionless vectored thrust
  AFVs with legs rather than skids. But how to explain the arms
  instead of a turret. 

* A setting requiring missiles rather than beams or guns and 
  big salvos to penetrate point defense could encourage multi-
  tube launchers. 

* No "selective dark age" where TL7 targeting tech was lost, but 
  TL10+ power plants remain available :-)

More thoughts?
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to