I'm thinking about technology settings to justify a walking tank with 3E/Vehicles/ME rules. With Mecha, I mean upright vehicles with two legs, two arms, and a single operator, none of that ground-hugging spider stuff.
One way is to arbitrarily stack the deck against normal vehicles, but I don't want to do that. Any power plant or weapon system for a Mecha should be useable in wheeled, tracked or flying tanks as well, and there should still be a niche for Mecha. * One factor might be terrain assumptions. Mecha for the Space Marines, regular tanks for the Planetary Defense Force. Or Mecha for urban ops, tanks in the open country. * Superscience TL11+ could allow reactionless vectored thrust AFVs with legs rather than skids. But how to explain the arms instead of a turret. * A setting requiring missiles rather than beams or guns and big salvos to penetrate point defense could encourage multi- tube launchers. * No "selective dark age" where TL7 targeting tech was lost, but TL10+ power plants remain available :-) More thoughts? _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
