This is a weekly posting with GURPS vehicles (and the like) to the 
GURPSnet mailing list. I grant the permission for all non-commercial 
redistribution of my work, but I would like to know if you put it on 
a website or the like. The files at omeyer.gmxhome.de are down until 
I fix the automatic PDF generation, which should be one of these 
days - see sourceforge.net/projects/gurpsml
  Onno Meyer, 2010-01-18

  The 'double issue' of this week presents the same ship twice, once as 
a Vehicles design and once with the Spaceships rules. The twin versions 
are not interchangeable in the same game, but they have a similar look 
and feel in both systems.

3,000-ton Unstreamlined Hyperfreighter v1.0 (TL10)
  Copyright 2010 by Onno Meyer

  This starship uses one obvious violation of physics as we know it (the 
hyperdrive) and a few less obvious ones to allow interstellar travel and 
adventures. The freighter is unstreamlined, so she uses orbital transfer 
stations or shuttles at both ends of the flight.
  The ship consists of the main hull and two capsules spinning at 0.4 G.
Each capsule has cabins for fifty passengers or crew, common spaces and 
life support systems for the entire crew. The central hull contains the 
bridge, engine rooms, reaction mass tanks and 1,200 tons of cargo. Twin 
x-ray lasers provide some defense against meteorites or space pirates.
  The fusion rockets use 15,000 gallons of reaction mass per hour. A 
full load of provisions is $240,000.

Subassemblies: Body +9, two Pods +8. 
Powertrain: Six 125,000-lb. vectored fusion rockets; 7,500-ton
  hyperdrive; two 1,000-kW RTGs; two 50,000-kW fusion reactors; six 
  450,000,000-kWs rechargeable power cells; 72,000,000-kWs rechargeable 
  power cell.
Fuel: 200,000 gallons water.
Occ: 20 bridge RCS, 30 double-occupancy cabins, 30 single-occupancy
  cabins, 10 luxury cabins.
Cargo: 120,000 cf.

Armor     F       RL      B       T       U
All:    4/100   4/100   4/100   4/100   4/100

Weaponry
Two 180-MJ X-Ray Lasers [Bod:F] (75 shots each) +2.

Equipment:
  Body: Full stabilization and cyberslave mounts for X-Ray Lasers; 
extreme-range radio; two extreme-range laser communicators ; two 
16,000-mile, air-search radars; two 3,200-mile thermographs; 3,200-mile 
radscanner; three x400 astronomical LLTVs; two sets of precision 
navigation instruments; four transponders; six inertial navigation 
systems; two HUDWACs with pupil scanners; advanced radar/laser detector; 
three C7 hardened mainframes; 48 terminals; two full fire suppression 
systems; complete workshop; 30-man airlock; four 100 man-day limited 
life systems. Pods: 120-foot spin arm; extreme-range radio; 24 
terminals; full fire suppression system; operating room; three automeds; 
500-sf mess; 3-man airlock; 100-man full life systems; 20,000 man-days 
of provisions. External: Radiation shielding.

Statistics
Size: 135'x270'x270'   Payload: 2,100 tons    Lwt.: 3,000 tons
Volume: 300,000 cf   Maint.: 38 man-hours   Price: $62,742,500

HT: 10.   HPs: 150,000 Body, 60,000 each Pod

sAccel: 0.125 to 0.174 Gs   sMR: 0.125   FTL Speed: 0.5 parsec/day
delta-V 153,795 mph

Design Notes
  Body is 200,000 cf. Pods are 50,000 cf each. Structure is extra-heavy, 
standard. Armor is standard composite. Sealed. Computerized controls 
with duplicate maneuver controls. 28,519 cf of empty space in the Body 
and 22,537 cf of empty space in each Pod. Empty weight is 1,800,000 lbs. 

Weapon             Weight Volume Cost     Power   WPS VPS CPS TL
180-MJ X-Ray Laser 5,000  100    $350,000 480,000  -   -   -  10

Weapon             Ammo Malf. Type Damage   SS Acc 1/2D    Max     RoF
180-MJ X-Ray Laser  -   ver.  imp. 6d*35(2) 30 29  130,000 390,000 1

  The vehicle uses the design rules from Vehicles [second edition, third 
printing, January 2007 errata], VXi and VXii (including the armor volume 
rule) with the text format from Vehicles Lite. 


3,000-ton Unstreamlined Hyperfreighter, Spaceships Version v1.0 (TL10^)
  Copyright 2010 by Onno Meyer

  This starship uses one obvious violation of physics as we know it (the 
hyperdrive) and a few less obvious ones to allow interstellar travel and 
adventures. The freighter is unstreamlined, so she uses orbital transfer 
stations or shuttles at both ends of the flight.
  The ship consists of the main hull and two capsules spinning at 0.15 
G. Each capsule has cabins for fifty passengers or crew, common spaces 
and life support systems. The central hull contains the bridge, engine 
rooms, reaction mass tanks and 1,040 tons of cargo. Two 30MJ UV lasers 
provide some defense against meteorites or space pirates.
  The freighter has a 3,000-ton (SM+9) unstreamlined hull with spin 
gravity.

Systems Table

Front Hull   System
[1]          Nanocomposite Armor (dDR 30).
[2-3]        Habitat (15 cabins, 1 bar, 2 automed sickbay, 1 minifac
             each).
[4]          Habitat (20 cabins).
[5]          Cargo (150 tons capacity).
[6!]         Tertiary Battery (two fixed mounts with 30MJ UV Lasers, 140
             tons cargo).
[core]       Control Room (C8 computer, comm/sensor 8, and 6 control 
             stations).

Central Hull System
[1]          Nanocomposite Armor (dDR 30).
[2-6]        Cargo (150 tons capacity each).

Rear Hull    System
[1]          Nanocomposite Armor (dDR 30).
[2]          Fusion Torch (0.5 G acceleration).
[3-5]        Fuel Tank (150 tons of hydrogen providing 15 mps each).
[6!]         Stardrive Engine (FTL-1).
[core]       Fusion Reactor (provides two power points).

  The freighter needs six bridge crew and four engine room technicians 
per shift, and a total of ten to twenty service crew on longer flights.

TL  Spacecraft               dST/HP Hnd/SR HT Move         Lwt.  Load  SM Occ   
 dDR Range Cost
PILOTING/TL11 (HIGH-PERFORMANCE SPACECRAFT)
10^ 3,000-ton Hyperfreighter 100    -2/5   12 0.5 G/45 mps 3,000 1,050 +9 
100ASV 30  1x    $185.7M


Next Week: The 3,000-ton pirate ship.
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to