The questions about the survival chances of a "hostile terraforming
starship" made me wonder about the other side of the coin -- how do 
you build a stopgap spacefighter?

Take a civilization at TL6 to TL9, with a modest space exploration
infrastructure, and perhaps even some belt mining, but no military 
space assets except for C3I sats and ASATs near the homeworld. Now 
they are seeing something threatening or just alien in the skies, 
and they want to get prepared in a hurry. 

One of the books which formed my passion for science fiction was 
Spacecraft 2000 to 2100 AD, since re-released as Spacecraft 2100
to 2200 AD with computerized graphics for a RPG. 

The original contained this picture by Jim Burns:
http://jfjacobs.com/Gallery/albums/SciFi-05/0uro0046_jim_burns.jpg

The new version lacks the extensive damage to the launch site (a
car flying around ...) which is probably more realistic but less
fun; it gave the feeling of a desperate crash project. 

* What can be done, with the TLs as written in GURPS 3E or 4E? 
  The answer to this question is probably "more than you would
  think" if you ignore real-world constraints. TL6 could see 
  shuttles on top of multi-stage boosters, with a better than 
  even chance of surviving re-entry. They could be turned into
  aerospace fighters or carry stuff for orbital fighters and a
  station. TL7 allows expeditions into the outer system, and
  TL8+ even more so.

* What can a crash R&D project develop in a few months or years, 
  even with a wartime economy? Those TL6 shuttles will have an 
  abysmal payload-to-weight ratio, and it gets worse if there 
  is no time to iron out the bugs and half your loads explode. 
  At all TLs, simplicity would be the key to integrate systems 
  in a hurry.

* On the plus side (from the starfighter viewpoint), you could 
  probably ignore some environmental concerns, survival comes 
  first ... from TL7 up, Orion ships could be an option (see 
  Footfall by Niven and Pournelle, or Orion Shall Rise by
  Anderson). 

  On the other hand, they would not know for sure that the ETs 
  are bad until the first overt act, and ruining your world on 
  a maybe might be unwise.

* It could be suicidal for a TL9-, non-FTL civilization to pick
  an avoidable fight with a TL10+, FTL civilization, so "use it 
  or lose it" systems are iffy. Of course there might be no 
  other way -- when lower-TL forces go against good higher-TL
  forces, their losses are going to be appalling even if they
  win.

My tentative goal is to write local defense craft, with a crew 
size of half a dozen at best (your typical gaming group), and 
the option to talk rather than shoot if talking is possible,
so it will need more than a few hours endurance.

Orbital deployment or surface launch?

* Much depends on the scenario, but surface bases are easier 
  to hide or harden.

* On the other hand, surface bases concede control of the 
  outer system to the aliens. What deviltry can they come up
  with in the belt?

* Positioning assets in orbit once an alien "embassy ship" is 
  there could be interpreted as a hostile act -- do THEY know 
  that WE know that THEY know WE have to use or lose them?

What armament?

* From TL7 upwards, there will probably be nuclear missiles in 
  the mix, since they can inflict massive damage without a big
  delta-V. Enemy point defenses must be saturated by multiple 
  warhead bus missiles (MIRV, except there is no R) and salvo
  launches. 

* Kinetic warheads, launched by missiles or railguns, might be 
  adapted from existing ASAT systems. But can a load designed 
  to kill a spy sat (a cloud of ball bearings?) handle a large 
  starship?

* Point defenses on the spacefighter could allow it to survive
  until launch, and perhaps even to wait for the invader to 
  strike first. At TL7, this means gatlings, at TL8+ probably 
  lasers or railguns. Lasers are less likely as atmospheric 
  point defense systems, and there might be no time to build
  new ones. 

* The other TL8 beam weapons are masers and particle beams. A 
  big neutral particle beam will probably take too much R&D,
  even if it feels nicely cinematic.

What sensors?

* Radar, since it provides exact range and speed if there are 
  good returns. Also the best off-the-shelf system at TL6/TL7.

* Thermographs, since thermal emission cloaking in space is 
  anything from iffy to impossible. RAM might work against 
  radar, but heat will leak out.

* Optical, for extra detail before the strike.

What engines?

* TL6 means chemical rockets. 

* At TL7, chemical rockets are the only way to get into LEO. 
  From orbit outwards, fission rockets might be an option. 

* At TL8, there is much greater choice. Chemical rockets are
  still likely for atmospheric takeoff, but fission rockets, 
  either with gas core (VXii9) or without gas core (VE36),
  and nuclear pulse drive (VXi13) have the power for surface
  launches. Isp and engine weight suggest the nuclear pulse 
  drive, with gas core fission second and ordinary fission 
  last, but would there be off-the-shelf drives with enough
  thrust to take a fighter into space?

Is radar stealth worth trying?

* Developing a stealth airframe takes longer than ignoring 
  this requirement. How will the stealth material react to
  reentry?

* Hiding a TL9- craft against large TL10+ starships with 
  their powerful sensors could be futile even if stealth 
  was possible in space ...

Comments?
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