----- Original Message ----- From: "Onno Meyer" <[email protected]>
To: "The GURPSnet mailing list" <[email protected]>
Sent: Wednesday, February 24, 2010 7:28 PM
Subject: Re: [gurps] Biological terraforming revisited


Susan wrote:
If you want a reason to write a special ship. I'd write a series of
smaller modules that can be independent or can be connected to form a larger
ship...."Lego in space"

There would be times where you'd want complete isolation of the various
groups of organisms. And micros, plants, fungus, insects, fish, and mammals
would be logical splits.

I'd really like a growth tank capable of handling a T-Rex, and
enough room to carry a sedated dino around (i.e. enough to let
it go on a rampage). A 20-hex species requires a 1,000-cf,
2.5-ton tank. The tank should be mounted on the sides of a big
corridor, 30m wide and 20m high, to maneuver a dolly with the
specimens. There could be just one of those corridors, running
along the spine of a 200m or 300m ship, but having several of
them would be sensible -- the plant department, the land animal
department, the sea animal department ...

A fully grown whale could be a 1,000-hex animal, and it would
require a 50,000-cf, 125-ton tank. There won't be canals to
let it out :-)

It would be possible to have a control/hub core module and a
couple of lab sections, forming an Y or a cross, but taking
that down into the atmosphere to release a whale sounds iffy.

IIRC, Haviland Tuf used Shuttles to deliver large sealife.

Presumably the automated EcoWar the ship was originally running limited itself to microbial agents & such that could be deployed extra-atmospherically (I'm thinking missiles & drop-pods, presumably the ship mined asteroids & manufactured supplies whilst on the outer portions of it's orbit).
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