On Sat, Feb 27, 2010 at 11:48 AM, Jeff Wilson <[email protected]> wrote: > On 2/27/2010 3:33 AM, [email protected] wrote: >> >> From: Chris LeBron<[email protected]> >> On Fri, Feb 26, 2010 at 9:28 AM, Zan Lynx<[email protected]> wrote: >>> >>> > On 2/25/10 10:32 PM, Jeff Wilson wrote: >>>> >>>> >> On 2/24/2010 9:41 AM,[email protected] wrote: >>>>> >>>>> >>> From: Zan Lynx<[email protected]> >>>> >>>> >> Icarus (closest approach): 18 million miles >>>> >> (93/18)*(93/18)= 5.17*5.17 = 26.7x >>>>> >>>>> >>> Use the mana to power a Force Dome as well and place the >>>>> >>> collection station ON THE SUN! Woohoo! >>>> >>>> >> "the interior is always in twilight" >>> >>> > The spell collecting the mana does not need to be in the Dome. > > "The area moves with the mage, and centers on his hex." So if the caster > needs to be in the Dome, the collection area is going to at least partially > obscured by the Dome. > >> Also, what is the difference between unobstructed at 93 million miles >> and twilight (which the spell suggests would be ~3% of full draw) at, >> say, 1 million miles? My math says 259.47x. That means 1,556.8 FP per >> hex per hour, or about 3 every 7 seconds. That's an awful lot. > > Dome spell conditions are based on the caster's world of origin per Kromm, > so the interior would always be lit at the intensity of earthly twilight. > > And also, "The reservoir is limited to (Skill x 2) points of power. Excess > power is lost." Intense sunlight would refill the reservoir faster, but not > grant any increase in the largest spell castable or maintainable.
I just reread the pertinent points of the article. That means you could still have a ginormous spell-area, it just wouldn't go above a certain number of available FP. However, assume -- as the article did NOT, I admit -- that you could create an Item to do this for you. Now, you're still limited to 2xSkill FP in the "pool", sure, but you could have multiple arrays set up. Which would be hideously expensive to build in the first place, but still a cool thought experiment. Huh. I just realized, with the max FP limiter, this is basically a Very Very Fit advantage for Mages. Given that most would, I think, cast it at the 3 hex-radius stage -- since it would cost you 12 FP to do so -- it would cover 19 hexes. On Earth, assuming "average sunlight conditions" give you 4 FP per hour, you'd get 76 FP, be charged 12 FP, for a total of 64 FP per hour. That's a recovery of 1 FP per minute-ish -- better than Recover Energy, actually. Another question. Am I completely remembering a delusion, or is there a spell or something similar that allowed for a link between caster and Item -- I think a Staff was used as an example -- such that distance between the two was irrelevant or heavily reduced, penalty-wise? I think the idea was that you could Teleport to it, or grab it with Apportation or something, but obviously there are other uses. The first -- building big ol' arrays in the desert, putting up some sort of wind-level reducer around them (no sandstorms for me!) and being able to draw up to 30 FP every second casually -- is very cool, IMO, but also I was thinking of being able to give a party a token of some kind, which you could then Teleport to for an assist? Or signal the creator, hurl it into the massed legions of your foes, and the mage sends a bunch of destructive spells. Sort of like a laser target painter. Thanks to everyone who answered my questions, especially Roger Burton West and Jeff Wilson. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
