David replied to me:
> Parachutes.  Seriously: put a bunch of the critters in a box, drop it with a
> 'chute.  A timer opens the door after it's landed.  At TL10, guidance for
> this sort of thing will work well and be dirt cheap.

You could even skip the guidance if the shuttle is low enough.
That kind of delivery won't depend on pinpoint accuracy. Added
a rear cargo ramp.

> Reactionless thrusters are super science.  

Yes.

> and setting breaking.

No, for two reasons:

* Many science fiction settings include the basic assumption 
  that space travel, even interstellar travel, is relatively 
  easy, certainly no more difficult than intercontinental 
  travel was in the 19th century.

  When I talk about ways to transform a world in years, not 
  centuries, I'm obviously in the cheap starflight paradigm,
  and it would actually BREAK the setting to deny it decent
  drive technology ...

* My concept of the mothership was inspired by Independence 
  Day and V, so it needs reactionless thrusters to hover at
  low altitude. That means the setting is already broken as
  far as hard science fiction is concerned. I have nothing 
  to loose and a bit of consistency to gain by making the 
  shuttles reactionless as well.

And Susan replied to me:
> Lifeless rocks still have an ecology in mineral terms - but 
> it sounds like you're looking more at the barren rock 
> scenario then the introducing bacteria to an anerobic 
> ecosystem that produce oxygen and cause a mass extinction 
> in the process (which was the first known mass extinction 
> event on earth) type terraforming.

Call it three stages, two of them optional:

If volatiles are missing, or the world is in a serious ice 
age, or there is too much atmosphere, the first step means
gross mechanical terraforming by dropping comets, building
solar mirrors, etc. That calls for a large factory ship to 
build and maintain robot tugs and smelters. 

If the atmospheric composition is wrong, either because of
anaerobic life or because the first step just dumped stuff
at random, the second step means introducing a tailored 
lifeforms to change that. The step could even start while 
the first step is still running, and help a bit with algae 
to change the albedo or the like. The step will probably 
include a variety of GM critters, but all of them 
relatively small, and most worlds would follow a standard 
sequence. So the second stage requires only a few 
geneticists, in a small base or tucked away in a corner of 
the factory ship. 

The Terraforming Support Ship and Shuttle come in when the 
second stage is either finished or not necessary. It tries
to build a relatively stable ecology with small and large 
lifeforms, ready for colonists to work and live. Building 
an ecology from scratch or invading an existing one are 
quite different tasks, but both call for the same kind of
ship -- big, with many GM labs, test habitats, lifebanks 
for existing lifeforms, lots of support staff to do the 
legwork. "Good morning, my name is John Doe, and all of 
you should be assigned to team 140-08. Right? Our task is 
to introduce freshwater crabs in lakes of the northern 
temperate zone. We will cooperate closely with Jane Doe, 
team 143-17, and Jim Doe, team 141-03, who are working 
on fish and seabirds."
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