I have been kicking around a campaign setting for a while now and figured I'd look for some feedback and ideas on it here.
I am wanting to do a future setting where man has began to colonize the near-by stars. FTL travel exists using a stutter-jump drive system that causes a small bubble of real space to make a series of hops across the fabric of the universe. Interstellar travel times will be months long, but fairly recent so the bubble of human influence is still only 20 or 30 light years, with colonies only in the first 12 or 15 LYs. The timeline should follow close enough to actual events to still have a comfy familiar feel but still be somewhat different. The feel for it will be kind of a battlesuit/infantry mercenary/shadowruner kind of game where various nations and companies hire small deniable resources for dangerous activities in places far from the eyes of established law. All of this is fairly typical sci-fi setting stuff pretty much - but the rub is the next part. Inspired by the old greek and roman myths I thought it would be cool to have the dominant religions be polytheistic. These powers would be revered and worshiped and they would grant boons - significant enough and frequent enough to be readily provable. However these powers don't express their wills and desires in as clear and obvious a manner - meaning different nations and regions will each have their own set of names and roles for the same powers. Each religion will have its own creation stories and religious leaders all calling each other heretic and fighting over semantics. So what kinds of pantheons would we see created by man risen up through the ages all to way to the age of stars? Thanks, Clint _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
