Pauli wrote:
> In other words, it does help the GM to have capship stats handy
> even if the PCs themselves do not operate any capships. If nothing
> else, it gives the GM a general idea what any given pocket empires
> starfleet can and cannot do.. And of course it is cool to unleash
> some capship random encounters on the player characters if they
> start to feel too powerful - For a change of pace, the PCs might
> even consider a more diplomatic approach instead of simply going
> in guns blazing when their relatively small corvette starship is
> facing a carrier battlegroup from a potentially unfriendly pocket
> empire.. ;)

>From the general drift of the answers, I'll do smaller craft than
the 4-mton cruiser, not bigger ones. The 5,000-ton Cutter and the
1,000-ton Fighter could count as starships in their own right, if
one didn't know the mothership.
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