Pauli wrote: > In other words, it does help the GM to have capship stats handy > even if the PCs themselves do not operate any capships. If nothing > else, it gives the GM a general idea what any given pocket empires > starfleet can and cannot do.. And of course it is cool to unleash > some capship random encounters on the player characters if they > start to feel too powerful - For a change of pace, the PCs might > even consider a more diplomatic approach instead of simply going > in guns blazing when their relatively small corvette starship is > facing a carrier battlegroup from a potentially unfriendly pocket > empire.. ;)
>From the general drift of the answers, I'll do smaller craft than the 4-mton cruiser, not bigger ones. The 5,000-ton Cutter and the 1,000-ton Fighter could count as starships in their own right, if one didn't know the mothership. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
