Chris replied to Thomas who replied to David: > > > this plane seems over or underarmed. If it's supposed to be a pre > > > WWII design (the biplane part suggests that.), it's got too heavy > > > cannon. If it's post WWII, that's probably about right, but then > it's > > > too slow for a fighter, and it would need ground attack abilities > > > (bombs, smurfs, rockets). > > > > > As already said in the title, the plane is anachronistic. This means it > > is perfectly armed for the time period it fits in. > > Exactly. It's a Pulpish "'tween the Wars" design. It needs to be > better than anything seen in WWI, but still have some of that war's > aesthetic. At the same time, it needs to look slightly "futuristic" - > at least to eyes in the 20s and 30s.
This was inspired by the Enterprise episode "The Communicator", where our heroes visit a roughly-TL6 planet at the eve of a WWII-like world war. That means I had a few visuals to go by, nothing else. There wasn't enough data to try a proper GURPSification, so I called it an anachronistic design (which it is, the parts are from different eras). That might explain the confusion -- I did other "Anachronistic ..." designs which were clearly done with 20/20 hindsight. On the other hand, if my vehicles appear strange, you might ask yourself "which background assumptions would be necessary to make this work, and do they happen to fit into a non-historical game setting?" Here somebody did screenshots for his own project, I simply watched a few times in slow motion (and got several things wrong). http://drexfiles.wordpress.com/2009/07/17/alien-biplane-jet-powered/ The TV show gave me a smallish biplane with jet engines (no visible props) and slow-firing, low-velocity, large-caliber cannon (unless those were REALLY anachronistic phasers). All else was my invention. TL6 jet engines have a terrible fuel consumption, so it had to be a point-defense interceptor, not a multirole fighter. That fits nicely with 30mm short-barreled autocannon to go after bombers. Ammo had to be enough for several seconds of warning fire against a shuttle, so 200 rounds each (16 seconds) sounded good. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
