Roger replied to me: > >Subcarrier v1.0 (TL6) > > Hurrah! Thank you. When I tried to work up a design of this sort, it > either wouldn't float or wouldn't submerge...
That is a tricky issue. Vehicles 'inflates' vehicles with 'fake volume' to account for things like streamlining, slopes, etc. That is why hydrodynamic lines reduce flotation. Then there is also 'fake volume' for submersible craft, which has to include ballast tanks. When the two features are combined, flotation becomes 62.5 lbs. per cf, so a hydrodynamic sub must have larger ballast tanks ... > Not sure what total compartmentalisation looks like in a hangar bay, but > I bet it's not fun to work in. The sub would have several cylindrical pressure hulls within the larger form hull. Two or three of them are hangars, divided into smaller compartments for one or two planes. At the ends of those tubes are large pressure hatches and free-flooding elevators. During routine patrol operations, only one tube is opened. The planes touch down with the aid of arrestors, get lowered by the rear elevator, and then moved forward from one compartment to the next. In the rear compartments they are repaired when required, in the forward compartments they are fueled and armed. That means there is no choice which plane you launch next, but if a plane requires extensive repairs you open another tube and take the forwardmost plane there, or it goes overboard to allow smooth operations. Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
