Roger replied to me:
> >Subcarrier v1.0 (TL6)
> 
> Hurrah! Thank you. When I tried to work up a design of this sort, it
> either wouldn't float or wouldn't submerge...

That is a tricky issue. 

Vehicles 'inflates' vehicles with 'fake volume' to account for 
things like streamlining, slopes, etc. That is why hydrodynamic 
lines reduce flotation. Then there is also 'fake volume' for 
submersible craft, which has to include ballast tanks. When the 
two features are combined, flotation becomes 62.5 lbs. per cf, 
so a hydrodynamic sub must have larger ballast tanks ...
 
> Not sure what total compartmentalisation looks like in a hangar bay, but
> I bet it's not fun to work in.

The sub would have several cylindrical pressure hulls within the
larger form hull. Two or three of them are hangars, divided into 
smaller compartments for one or two planes. At the ends of those 
tubes are large pressure hatches and free-flooding elevators.

During routine patrol operations, only one tube is opened. The 
planes touch down with the aid of arrestors, get lowered by 
the rear elevator, and then moved forward from one compartment
to the next. In the rear compartments they are repaired when 
required, in the forward compartments they are fueled and 
armed. 

That means there is no choice which plane you launch next, but
if a plane requires extensive repairs you open another tube
and take the forwardmost plane there, or it goes overboard to 
allow smooth operations.  

Onno
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