What you may want to consider, is what the specific needs of that craft might 
be as far as "missions" are concerned.  If you're trying for a minor parallel 
with age of sailing ships, you may want to consider the uses to which your 
craft will be put.

For example?  If it is meant to pick up visiting dignitaries, you would likely 
want it to be able to carry not only the visitor, but anyone else deemed 
necessary by that visitor.  An honor guard might be needed for the visitor.  
They may need to carry documents or objects of import as well.  For craft that 
are away from their home bases for any length of time, those small craft might 
have to serve multiple functions.  After all, how would it look if the ship's 
only secondary craft were to malfunction in some way - only to be left stranded 
because the main ship didn't have a secondary craft on hand?  What mode of 
motivation are we looking at for the secondary craft?  Are we using reaction 
engines or reactionless engines?

Now for the fun part...

Just as you yourself are casting about for naming conventions from history, it 
is entirely possible that the space navy admiralty might do the same (or what 
passes for an admiralty!).

As for the number of crew being carried aboard because there is no need for 
rowers?  Bear in mind that those rowers also served the purpose of guarding the 
occupant of the boat as it went ashore.  In other words, those crewmen served 
purposes other than simple rowing...

Me?  If it were my sci-fi setting, I'd probably go with a minimum of 1 squad of 
men plus one squad leader, a pilot, and spacious quarters for the VIP.  Why?  
Because that "gig" may very well be used as a temporary cabin for when 
"ashore".  Hmmm.  Speaking of which, you may need a bunkroom for the squad that 
will be going ashore.  ;)

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