David wrote: > Sure, that's a captain's gig. It's designed to carry the captain > around in a certain amount of luxury and speed, though I'd expect it > to carry a few passengers, so it could be used to transport a guest or > visiting admiral. In other settings, (or cultures in the same > setting, even) the captain might be expected to show off his power and > importance, by having a big, fast craft.
Fast is certainly good, not just to show off but also to save time for a busy captain. Streamlining upgraded to radical. Hal wrote: > What you may want to consider, is what the specific needs of that craft > might be as far as "missions" are concerned. If you're trying for a minor > parallel with age of sailing ships, you may want to consider the uses to > which your craft will be put. Provide transportation to VIPs, who are not inclined to wait for the regular scheduled shuttle. > For example? If it is meant to pick up visiting dignitaries, you would > likely want it to be able to carry not only the visitor, but anyone else > deemed necessary by that visitor. Added two passenger seats. > An honor guard might be needed for the > visitor. Then they get a full-size shuttle. > They may need to carry documents or objects of import as well. Briefcases and notebook computers, mostly. Or flowers and a bottle of wine, in case of a social visit. > For > craft that are away from their home bases for any length of time, those small > craft might have to serve multiple functions. After all, how would it > look if the ship's only secondary craft were to malfunction in some way - only > to be left stranded because the main ship didn't have a secondary craft on > hand? What mode of motivation are we looking at for the secondary craft? Captain's personal toy. > Are we using reaction engines or reactionless engines? Reactionless. > Me? If it were my sci-fi setting, I'd probably go with a minimum of 1 > squad of men plus one squad leader, a pilot, and spacious quarters for the > VIP. Why? Because that "gig" may very well be used as a temporary cabin for > when "ashore". Hmmm. Speaking of which, you may need a bunkroom for the > squad that will be going ashore. ;) In that case, take a regular dropship. I think my initial concept was to small, but what you suggest is too large, so I increased the capacity to four. Much more and it is too close to a personnel transport. You'll see it tomorrow. Thanks, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
