(This is part of the preperation for a Taveller campain, in case that is neccessary for the answers.)

Tranquilizer rules that i have found (in Ultratech 3e) are not really giving the effect i want.

There tranq rounds kost fatigue, and AFAIK the effect is immedatly and overdoses have no reprecussions.

So shooting someone with lots and lots of tranq rounds is, assuming the target has no armour that makes this completly pointless, tactically better then with ordinary rounds (after all with some good HT rolls, the target might still act, with negative HP opposed to 0 fatigue) and the fact that there is no danger to the target solves a lot of ethical problems nicely.

What i want is tranq rounds, that require some time to take effect and make the victim sluggish, before they render it unconcious (i am under the impression RL tranquilizer rounds do that, but my sources are questionable) and where excessive overdosing might make the effect faster or surer but can lead to medical problems for the target (and propably ethical problems for the shooter).

I can come up with such rules, but i don't compulsivly reeinvent wheels, so my question:

Are there such rules already around somewhere, easily accessable?


One mans groundfloor is an other mans earthmissle
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

Johannes Trimmel
@@@@@@@@@@@@@@@@
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to