The grass root concern as I was factoring in changes in Wealth assumptions for Enchanters was the fact that discounting the total value of a quirked Powerstone led to an absolute overall financial loss due to the relatively larger gemstone value (compared with labor value). Meaning going into business as a Powerstone maker is a bad idea if one devalues a quirked Powerstone based on the total gemstone plus labor value, rather than the labor cost alone:
The cost for non-quirked stones can be estimated, but the quirked costs are completely subjective.
Vic the Mage, IQ14 and Magery 3, recent Mage Academy grad, with Mathematics (VH) IQ-2 [1]-12, set down his quill and vellum.
A professional PS enchanter needs only IQ 12 M2, and invest 8 points on a career skill. (Most careers need only skill 12, and enchantment is skill 15).
A lead enchanter needs +1 to skill per person in the circle. That's why he has a Comfortable wage.
That being said, Alaconius' comment on worthless items being used as Powerstones for quadruple energy is also a good point.Â
I did have an email with Sean Punch that technically any item of SM+0 or less can be enchanted for the same energy...
(There's a use for 3'x3'x12' stone pillars...) _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
